Updates to the Add Sprites pane:
- You can now zoom in and scroll to work with large sprite sheets
- We've added a new "One click import" mode so that you don't need to manually select every sprite, and it even lines your sprites up for you automagically. It's much, much faster to use!

New actions:
- The new Scale parameter on Set Character Stats will resize your character at runtime (which can be used for some cool status effects and transformations)
- New action for projectiles: Accelerate Toward Owning Player (for creating boomerangs, etc). To set this up, open your projectile's Events, implement the "On Update" event, and then add the action to that event like in the example below.

Update to animation rig rendering:
There's now a button to enable/disable the outline, depending on your sprite's art style

Bug fixes
- Loading screen issues: white line seen at the bottom of the screen
- Clicking around the prompt when opening the editor can cause a crash
- Just before landing if you use ultra, all players may stay frozen in place after you land
- Previous character flickers onscreen briefly when loading a new character
- The floor is sometimes visible in 2D camera mode, obstructing the view
- Editor notifications remained open indefinitely if active when you entered Test Play
- The color picker fails and remains unusable after using it to select a color from the animation rig
- Crash: indexing error for effect layer material in rare scenario
- Character properties can't be set using actions: WalkSpeed, etc
- It's possible to skip the "ReturnToIdle" if there are extra animations after the action
- Inifinite loop can be caused if you GoToAndPlay the current frame
- Action finder pane remains visible after actions pane is closed, which can cause a crash
- The "Camera Mode" menu is always on top of everything else and can obscure other UI
- The 3 tick boxes for the Camera visual settings were missing
- In animation rig, copy back to front does not work, only copy front to back does.
- Setting paint size to 2 actually sets it to 3
- Rare crash when undo triggered after deleting timelines
Other small updates
- Removed limits stopping the import of very large animation spritesheets
- Allow baking only the selected animation rig frames, rather than the entire animation
- Added hover text for timeline buttons
- Added hover text to spritesheet UI visuals
- Updates made using Set Character Stats are now permanent until you call Revert Character Stats To Default (the action that was previously called Set Temporary Character Properties has been renamed to Set Character Stats.)
Changed files in this update