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Update notes via Steam Community
Patch 0.5.3 will add a little bit more variety into ship failures, especially early game. Breaker Surges being too common, we have introduced a new mechanic: Glitches. These will fill in some early game gaps and be a regular tool for the Director, and will temporarily change the behavior of a system. Each Glitch lasts only a single turn, and will cause a system to misbehave in various ways. Currently, six glitches are supported:

  • Neural Feedback will cause a system to inflict Psychosis if used
  • Packet Collision will cause Reliability to lower if the system is on
  • Stuck Loop will cause all actions on the system to take much longer
  • Frozen Console will scramble the HUD for only that system
  • Grounding Failure will cause the system to shut down other systems if used
  • Unstable Power will cause the system to randomly shut down when used


More Glitches will come down the road, but for now this should definitely introduce more variety into ship failures.

Windows 64-bit Depot 2290891
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Linux 64-bit Depot 2290892
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