Just finished another patch for Shooting Saucer! Mostly changed stuff to make the game play smoother, like improving the framerate in some laggy areas.
Now that I have all the bugs people told me about so far fixed, I can move on to making some more significant content updates for the game :)
thanks a lot to my buddy onlinefrog for helping with the optimizations and bug fixes for this patch!
here're the detailed patch notes:
-Optimized the tile drawing system to improve overall framerate
-Made level design changes on the cave level and the secret level, mostly to make it easier for Turr
-Fixed a crash involving the squid stack enemies in the city level
-Fixed the player getting slightly jerked to the right when the saucer first spawns into a level
-Orbs now bounce when they land on the damaging floor in the secret level, making them easier to collect
-added a version indicator on the options screen
-added a few more people to the special thanks section of the credits
Changed files in this update