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Update notes via Steam Community

Developer Notes

Hey Crafters!

Small balance patch today with some minor bug fixes. Just over two more days until the Public Alpha ends and the servers go down. Make sure that you’ve finished your placement matches to secure your special Preseason One emblem.

Patch Notes

Bug Fixes

  • Fixed a bug where stunning a unit would remove FBSS's attack speed stacks even if the unit did not switch targets. Thanks for the report @LastKardax

  • Fixed a bug where pre-casting a basic spell on cooldown would not allow you to switch to casting an available respawn spell. Thanks for the report @TheRang

  • Fixed some attack hit VFX being oriented incorrectly

Gameplay

  • Reduced the duration of Block from 0.75s to 0.5s

  • Holy Light recharge rate reduced 12s -> 13s

  • Ensnare no longer deals damage, it is purely a utility stun. Reduced energy requirement 1500 -> 1250

  • Adding a small delay to Frost Shock to allow for counter-play opportunities and improved VFX so that players know who she is targeting

Art

  • Tony got a new base, so he’s chilling on his bean bag, watching his favorite show. Unfortunately, Tony has eaten all of his Nachos, but we’re cooking up a fresh batch and will serve them up over the weekend!

UI/UX

  • When respawning unit’s, their respawn location and initial attack target are now previewed

Please let us know what you think of the changes in the game-feedback forum.

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