Design Changes:
- Treasure Table Drop System Overhaul
- Treasures will now drop from their level category based off of monster level.
- Example: Flaming Sword will drop from a Level 60-79 mob
- Adjusting all Armor: Protection Value, Level Req, Res values, Weight/Mass, Gold Cost
- Adjusting all Weapon: Min/Max Damage, Level Req, Weight/Mass, Gold Cost
- Weight/Mass Rebalance for Misc Items, Resources
- Farming Quest, Silvest
- Cooking Quest, Silvest
- Garnea Hell entrance is able to be blocked - created 4 tile teleporter
- Crafting allows you to exceed maximum inventory #570
- Item Identification quest wording issue #565
- NK Potion shop, NPC has the zoomies #563
- NK Provisioner shop, Add Carpentry sign #562
- missing NPC in Jeel, added NPC, Gyavin #560
- Missing NPC Dexmor | added Jerome back to dexmore #558
- Reduced the cost of the Innkeeper #555
- Dagger Satchel Ammo not working #554
- Gibson ettin quest line, dialog issue #537
- Draasbikx's eye shoots a ray of frost, targets self #530
- MORDRED Quest not Completing #528
- Nyca getting stuck in stain glass #519
- Unlock Inn doors in Josody #518
- Portal to Velsenia from Jeel #517
Code Changes
- Armor Tooltip: Legs will now show the proper class of Legs
- Deathport will now work if you die from poison or disease
- Race change details now show details
- Valencia / Mainland moves removed from the store
- VIP details now show additional information
- ID skill is shown in the list now
- Stacks of items on a tile/ground should be more stable (not swap frame to frame)
- Hunger, disease, and poison will show on npcs now
- Tooltips for transient effects (blessed, poisoned, and diseased) appear on Qual: line now
- Skill window remembers what was open or closed properly now
- the minimap will save load properly into normal even if saved in the expanded state
- added user-defined customizable map tags (color, name, icon) - just click on the minimap
- map configuration menu supports filtering tags and saves/loads filter state
- Weight /& mass limits won't prevent you from dragging zero-weight/mass items into containers
- removed spam of messages on more than 1 level change at a time
- SHIFT while typing in chat won't flash the title mode on the PlayArea title anymore
- shop keeper sliders are easy to use now
- corpse markers will disappear after 30 minutes
- You will no longer see your ghost self when sleeping or just after dyeing
- Dragging an item that is destroyed (like sawing the last log) will no longer leave a ghost on the screen
- Looting/Ownership messaging & rules are better and more consistent including guild member recovery of items
- Mark of ownership can no longer be abused
- Name plaques shadow cycles slightly to allow color contrast to the background
- Power hour details are correct now.
- No macro check for VIP and shows time in minutes
- Rejuv scrolls work properly with alignment change calc and wearing off
- Health is properly preserved through a relog
- Health visually correct after respawn now (even after hunger death)
- VIP/Megabackpack will now work without a relog (immediately after purchase)
- Megabackpack will now work on purchase (no need to USE it)
- Store buttons honor states of usable, max quantity and store refreshes on purchases properly now
- GM Level Support (Guide, GM, Lead, etc…)
- Windows edge re-sizing not working if the window was larger than the screen already
- The game window not remembering its position sometimes (more to do)
- PlayerStats avatar no longer looks like a lump of clay
- Really Large HP/MaxHP now supported
- Removed player name on horizontal health floater
- Added toggle for EXP values in options to show the amount to the next level vs current
- Skill Exp/Level and Player Exp/Level and bar inaccuracies should all be resolved
- Shop sell/buy toggled with row click and no slider for non-collectibles
- Other PlayerInspect avatars no longer look like a lump of clay
- Guards will now move when hit!
- Feedback when in Split or Self Use mode
- Hotbars now show totals of an item
- Shopkeeper now has room for long names, quantity available fits, and is centered
- Corpses container now says corpse when opened
- The containers' locations are saved as you move them. They open go to the container position in order now so you can organize containers. For example, Chest A goes to Container 1 position, and Bag B, goes to Container 2. If you opened Bag B first, it would go to container 1 position, etc...
- /help commands added for players
- /roll command added (for channels: whisper, normal, guild)
- Chat message length increased to 250 characters (up from 90)
- Chat message input stops at 250
- Chat menu closes with ESC, NUMPAD ENTER
- Chat menu cycles channel only when open
- ESC closes transient popups: Map Marker, Guild Configure, Char Rename, Quantity/Split
- TAB is now also the default chat cycle (only when chat is open)
- Quantity box can be closed with SPACE or ENTER/NUMPAD ENTER
- Spending Epool is now accurate, and easy and allows level dumping
- Centered container titles and all containers have 64 slots
- Size limits of content and container size still apply
- Overstuffed containers have a scrollbar (and require removing items before use)
- The total item limit (you can have combined in bank/inventory) is shown on the containers: Free: 64, VIP: 250, Mega BP: 500 (requires VIP to be active)
- No longer crash when opening a merchant dialog if your inventory is full
- Megabackpack depends on VIP properly in-game now
- If VIP expires Slot Expansion and Megabackpack benefits stop immediately
- Items that aren't usable (like Megabackpack) won't show the USE button enabled
- Fixed select mode failing to allow you to ‘use’ anything again
- Single click to use/equip etc was made easier
- SHIFT + Use, Reuse, Hotbar uses the ‘item’ on yourself
- Removed ALT, SHIFT, CTRL variations on hot bars
- No longer a small weight penalty if stacks are not combined
- Encounters ‘management/spawning’ is redone (NPCs spawn in a much more intuitive and lair-based model). Should result in monsters that you are hunting and faster respawns.
- Characters, Inventory, and Skills are now viewable on the customer site
- Guilds will have member ranks, icons, and colors (FREE RESPEC)
- Guild names/tags restrict colors and certain characters now (RESPEC)
- Guild level/exp supported for future game mechanics
- PlayerStats, other player details show guild name (not tag)
- Guild Icon is shown on player stats, and other player details, and next to tag
- Can view/manipulate characters from the website (screenshots).
- Could enable server moves now
- Rewrite/cleanup of agriculture and cooking including QoL adjusts and bug fixes esp when baking in the oven
- Rewrite/cleanup of food mechanics to properly inform players of how many points of health/stamina they gained from the food
- Fixed Silvest and Mainlands Seeker quests; have the option to cancel now and retake a new quest
- Minor grammar/syntax fixes, consistent colors, and messaging formats
- New systems to come soon now from the roadmap: Quest Log, Monster Manual, Enhanced AI, Spells, Item Upgrade System, More Maps
- Many many many miscellaneous bug fixes during the rewrite
Changed files in this update