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Patch notes 1.4:


Large balance rework of the evolution tree.


My goal with this rework was to provide more power and more choice early on for the player. Additionally, I wanted to make sure that survival players wouldn’t need to path through nodes that did not directly help them (i.e. - moved the starting nutrient nodes to a side branch).

Some of the major theme changes include: moving the builder tree more front and center to encourage player to work on economy earlier, making selective breeding mandatory for further progression into the evolution tree, and separating out Bug upgrades so players are not penalized for using bugs they don’t want to use.

Additionally, I wanted to provide swarm wide upgrades as part of the general tree, without needing to unlock additional bugs. This way you will not be penalized while using selective breeding for needing general upgrades.

New


Added a new Buggo statistic panel in the evolution chamber that allows you to see the base Buggos statistics when you mouse over their evolution. This shows the damage, armor, move speed, etc. Additionally, you can now see the nutrient cost of each Buggo and the spawn weighting.

Added the ability to change your games difficulty from the settings menu.

General Balance Updates:
Nerfed the Humans max unit counts by:
  • 20% for Impossible difficulty.
  • 30% for Standard and Hard difficulty.
  • 40% for Easy difficulty.
  • 50% for Relaxed difficulty.


  • Updated a few maps in Area 7 to provide more room and protection for the initial starting area.
  • Updated Robot testing facility to give more room and protection for the initial starting area.
  • Updated Communications relay to give more room and protection for the initial starting area.
  • Many new players think that more hives means you gain more nutrients while this was not the case. Give the player what they expect! Each hive will increase your nutrients gained by +5 per cycle.
  • Updated the Golden Swarmers spawn chance from 1% to 5% and increased their health by +10
  • Removed the selective breeding penalty for easy and relaxed difficulty.


Bug Fixes:

  • Fixed Titan’s population not showing up on the bug population tooltip.
  • Fixed a bug where the population / capacity info doesn’t update when nothing is spawning.
  • Fixed a bug where the tooltip would display in the main menu when changing scenes.
  • Fixed a bug on final military compound where it had a survival objective.

Windows Buggos Depot Depot 789662
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