EXPLOSIVE FIXES
First things first: known issues.
KNOWN ISSUES
- Aiming issues when dragging to the right - when dragged perfectly rightmost, the asset will start flipping 180 degrees. Not game breaking but can be annoying.
- Perfomance issues. FPS drops aren't as horrible for explosions, but there is still a soft limit for number of enemies on screen.
- Game ends on wave 100 with no warning or explanation.
- Spatial sound is sometimes mirrored.
⬇ Click here to join the discord! ⬇

this is where you can learn about the game and impact the development! We’ll put up a poll in the near future for what to prioritize.
The team working on this is extremely small, and between us it's less than one full-time position. That's why all communication is centralized there!
PATCH NOTES for 0.0.19
FIXES
- Massive FPS drops from explosions have been fixed.
- Massive FPS drops from explosions have been fixed.
ENEMIES
- Updated the exploding ooglian with new visuals.
- Updated the exploding ooglian with new visuals.
MODULES & CORES
- One new module!
- Rocket (it's icon is missing, so buttons with no icon is the new one)
- Still no new cores.
- One new module!
QoL
- Added tutorial mode, makes the game easier for new players
- Added visual damage indicators on the cores (smoke and sparks)
- Split modules into two categories: Bullet Damage and Area of Effect Damage
- Added a fifth reward button to give slightly more control over upgrades
- Added tutorial mode, makes the game easier for new players
BALANCE
- Updated wave spawning for more variation
- Rebalanced modules (but the game might be too easy now)
- Updated wave spawning for more variation
Thanks a ton for your patience, and we look forward to seeing you on the flat, gray fields of battle.
oogliboogli,
The Oogli Boogli Team

Changed files in this update