Huh, what? Patch notes? Oh yeah, we got those!
- Added: One-time introduction dialog after the Quick start screen. This dialog can be reset via the “Reset tutorials” button in the Gameplay options menu
- Added: Option to disable the streamlined Quick start in the Gameplay options menu. If disabled, all holo screens will be available before the first mission
- Added: As long as they haven’t been destroyed, double-clicking on the lifeform inspector (while a creature is selected), minimap or the Deadnaut’s portrait in the Deadnaut module will open the Lifeforms, Mission and Deadnaut holo screens respectively
- Added: Axes have a first strike ability. If an engaged enemy moves into melee range, the Deadnaut can strike with an equipped axe. First strike chance is based on the Deadnaut’s acuity and will only activate once per turn
- Added: Labour suit has a built-in triage ability. If the Deadnaut saves against a fatal blow in the Labour suit, health is set to 10 instead of 1
- Balance: All shotguns have a chance to permanently cripple an enemy. A crippled enemy will have their movement speed dramatically reduced (other actions are performed at their usual speed)
- Balance: Increased damage-over-time from EMP injection to mechanicals
- Balance: Reduced cooldown on slug and grenade launchers. T1 launcher now has an inherent heat injection chance
- Balance: Slightly reduced chance of orb attacks doing kinetic injection
- Enhancement: Increased chance of dangerous enemies on low tier missions on Hard difficulty. Added glowing icon on location scan if dangerous enemies detected. Dangerous enemies will only appear on side track missions
- Enhancement: Reduced the average time taken to perform location scans
- Enhancement: Optimisations to how sounds are cached and fetched, which should provide a small reduction to startup times
- Fixed: Upgrades and blueprints sometimes having no image while being dragged
- Fixed: Bug that allowed inaccessible upgrades to be added to the toolbelt, which could result in a corrupted save
- Fixed: Reduce swarming behaviour of shades around portals
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Changed files in this update