
They'll get the items from your community buildings, and other members if they have an excess. If you set auto-deposit on, they'll deposit any more of those items that they get over that amount. If you set auto-collect from corpses on then they'll continue to do that even if it makes them exceed the limit, since they might auto-deposit them or give them to someone else later.
Oh, and on that same dialog, there's also a new "Can Add to Campfire" option for charcoal and wood, so you can tell people not to waste charcoal on campfires. Here's the rest of the change list:
- Added field to equipment policy where you can specify how much of something you want people to try to carry, e.g. for ammo or bandages
- Added 'Can Add to Campfire' field to equipment policy for wood and charcoal
- You don't have to hold down the Brain Scan key if using a keyboard connected to a Steam Deck
- Made it possible to vault over a fence while carrying a chicken or human body
- Fix for overlapping text on inventory when scavenging a building with a long name
- Show icons for raiders who have surrendered as gray on the map
- Added a Can Repair Armor flag to workbenches in the prop editor so modders can make workbench types that don't repair armor
- Updated Brazilian Portuguese, French, Italian, Korean, Latin American Spanish, Lithuanian, Simplified Chinese and Ukrainian
- Fix for exploit where you can use a skill book to start crafting something, then give it to someone else and keep crafting even if you lack the skill
- Some fixes for overlapping text in different languages
- Fix for bug where switching between characters on the community screen doesn't change the one shown on the tab above
- Fix for gates not closing when someone is sitting near them
- Fix for scenario where a crafter with multiple roles would sit in front of a kiln for a while before moving to the next task
- Crash fixes
- Out of sync fixes
EDIT - Small follow-up patch, v182:
- Made selection highlights around sorting icons red to be more visible
- Fix for characters picking up items with their personal carry amount set to zero but the community carry amount set to non-zero
- Crash fixes
What's this publicbeta thing?
v182 will be in the "publicbeta" branch for a while, before pushing it to the main game. If you want to try the latest features as they come out (and help test them!) it's a good idea to start using this branch. But keep in mind:- Because it's the bleeding edge it could be less stable
- If you want to be able to play online co-op with someone you'll need to be on the same version as them
- If you go back from the "publicbeta" branch to the main branch you may not be able to load savegames created on "publicbeta".
To use publicbeta, just right-click on Survivalist: Invisible Strain in your Steam library and go to Properties, then Betas and in the drop-down select "publicbeta".
Changed depots in private branch