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Bug Fixes

- "Population from other sources" would not affect total pop
- Population growth beyond 5M would yield lower growth per turn than it should have.
- Fixed 12 bugs with ideology effect presentation. Missing % etc.
- Loading heraldries was bugged on steam.
- Heraldries would lose color on some pages after the first war was declared
- Casus Bellis effects were hidden
- Trading with vassals was not possible
- Discord link was broken
- When starting a single-player game, choosing a manual spawn twice would hide the map the second time.
- Maunal spawn map was not showing for Quakia and another 2 maps [only the province].
- There was a rare instance when you could get 2 stories instead of the 2nd chapter of a story.
- There was an island on Alangakara that was incorrectly labelled as archipelago.
- There were three other provinces on Alangkara with a bad tag.
- There was an issue embarking on an MMO continent [misconfiguration at sim start]
- There was an issue with food decay on the MMO version.
- There was an issue with sim setup. It caused the embarkation bug and another issue.
- There was an issue with sim destruction.
- One question was tagged as multichoice when it was single-choice.

Since I tagged the previous update as "small patch", people may have not seen the update on BLITZ and the new SIM system. So I'll reinclude the information here and this update as regular update:

https://steamcommunity.com/app/1117160/eventcomments/3818530649095705827/

New MMO Sim System Launched Two Weeks Ago:

New sims start every 3 days. The system automatically adds AI nations if needed, awards winners etc.

Blitz MMO:

The faster version of the MMO is ready. It is being tested. We should release it sometime next month.

8 years / minute.

Full Release

The game will exit early access very soon. It will become paid. Everyone that got the game on steam, will be able to keep it.

Thank you.
Windows 64-bit Minds of Nations Content Depot 1117161
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