
Greeting Strategists!
First of all, thank you all for the contribution of ideas and suggestions for the Imperial Rome civilization. I have tried to incorporate everything you were looking for and I hope you enjoy the result. Thanks also to the entire community for continuing to support the project and enjoy it.Many of you were waiting for the arrival of a new civilization in the game, and finally this is a reality, along with other features you were looking for such as the improvement of available Campaigns and more!
IMPORTANT: Due to the changes made to add the new civilization and the changes made to the campaigns, the saved game system has been reset. I hope you understand and the new system will be compatible with future updates. (You can always use cheats to unlock campaign missions if you want, "ilovecheats" to activate cheats and then "win" to finish the mission)
Below is the list with all the content of this update:
New features/content:
- New Civilization: Imperial Rome
- Bonus and Points System for Campaigns
- Rework and Improvement of the Spartan Campaign
- Improvement of the AI for the Conquest/Domination Mode
- Improvements to the save game system
- Ramming Block System for Stationary Shields
- More Music for Some Civilizations
- Improvement of Minimap Interface
- Cinematic Improvement for Spartan Campaign
- System to Display Spell Range when Used on Ice
- Improvements to the hitbox of some buildings
Bug/Error Correction:
- Fixed some random crashes
- Fixed some multiplayer desyncs
- Fixed all reported bugs from the Spartan Campaign (12 bugs)
- Fixed an error that was not saving progress and games for some users
Balance:
- Balance of all missions in the Spartan campaign
- Balance of the first mission in the Macedonian campaign
- Macedonian Mage Spell that increased attack speed can no longer be stacked to further increase troop attack speed
I hope you like this update and feel free to give your feedback or any suggestions as always.
Changed files in this update