We would like to thank everyone for their support and tolerance since the release of Early Access.
With your support, we have a clearer update plan for the game.
Some of the artwork will be handed over to a more professional artist (I used to do it all myself...) This will help me to fill out the content more efficiently, and will also improve the artwork a bit.

Phase 1 Update Thread : Sailing
Refinement of the game loop
- Evacuation of the island by boat, arrival at the new map
- New ecological communities (desert/snow)
- Explore more special places and special events
- More weather. (heavy snow)
- Optimisation of terrain generation rules.
Farming and fishing
Planting is a feature that has a lot of scope for expansion. It also needs to be complemented by additional support systems to create the best possible play experience. In the first phase, we will be installing basic farming and fishing, and we will be refining them over time.
- Basic farming.
- New camp NPC, farming merchant.
- Fishing system.
Optimization of the building creation site.
- Multi-storey buildings implemented.
- Generation and exploration of underground buildings.
- Numerous new building types added.
Combat system updates
- Addition of more calibres of ammunition. Such as .50 BMG and .308 Lapua
- A large number of new firearms have been added. Such as the Barrett heavy sniper rifle, the old smooth-bore rifle etc.
- Adding melee weapons with different attack styles.
- Added spears, javelins, gloves and other melee weapons.
- Special attacks such as the melee weapon's power-up attack have been added.
More special infected
- Generate unique looking and equipped zombies based on location.
- Special infected that use weapons.
Railroading and proficiency
- Addition of proficiency-related skill system
- Addition of a rail system
Once Phase 1 is complete, the game will continue to be updated and optimised, with key features including:
Skill tree and technology tree improvementsBuild system refinements and optimizations
Human enemies and AI survivors
Creative workshop support
- Weapon editor
- Item editor
- Necro Editor
- Building editor
- Terrain creation tool
- If possible, an interface for mod authors
More game modes
- Online mode
- SteamDeck and joystick controller support
The first phase of content will be updated first, and will be available to everyone as soon as possible.
Other updates will be added gradually.
Of course, other updates and changes will be made as they become available.
Thanks again for your support and feedback, I'll do my best.
Thanks :D
Beta0.62_V4.1 update
1. New location : Abandoned Factory.
2、Actionable objects and new monsters in the Abandoned Factory.
3. Access to two key parts for repairing ships.
4. Air drop supply boxes.
5. Added the ability to unlock recipes through letters.
6、Added recipes for sound and light bombs.
7、Automatically clear the ground of debris. (Items thrown away by the player will not be cleared)
8. Optimized road generation and reduced the number of cut-offs.
9. Some new items have been added.
10、Fixed a bug with copying melee weapon components.
Changed files in this update