Made the dash ability instantly responsive on keyboard
Made i-frames more clear when they are active using a white outline
Made enemy difficulty increase with number of victories (new method) as well as overall light gained (existing method)
Reduced the cost of unlocking some attributes (for example Move Speed is now 800 instead of 2000)
Hopefully solved a glaring shader glitch which caused super saturated swaths of pixels
Made the in-game menu tabs able to be clicked with the mouse
Made mouse able to decrease menu options by clicking on the left portion
Made holding right-click able to lock onto targets like the RT gamepad button
Made scrolling menus better with the mouse
Made mouse aiming slightly more accurate
Made it easier to hit ranged switches
Made the mouse able to click within the Abilities menu
Made the mouse more accurate when selecting items from the Inventory menu
Made the Blade able to be aimed independent of movement heading
Disabled lightning from chaining to players because it felt unfair and unclear
Removed the Telekinesis ability until it becomes more fun and useful
Nerfed enemy damage escalation per dungeon slightly
Reduced the cost of building a Mine from 80 to 50 MP
Solved a big memory leak which caused the game to use more than the intended ~3 GB
Solved blank button on level up announcement
Solved an issue where the player would start below the world, as if they had fallen
Solved a bug where selecting Save & Quit then pressing Esc would confirm
Changed files in this update