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Update notes via Steam Community

Made the dash ability instantly responsive on keyboard

Made i-frames more clear when they are active using a white outline

Made enemy difficulty increase with number of victories (new method) as well as overall light gained (existing method)

Reduced the cost of unlocking some attributes (for example Move Speed is now 800 instead of 2000)

Hopefully solved a glaring shader glitch which caused super saturated swaths of pixels

Made the in-game menu tabs able to be clicked with the mouse

Made mouse able to decrease menu options by clicking on the left portion

Made holding right-click able to lock onto targets like the RT gamepad button

Made scrolling menus better with the mouse

Made mouse aiming slightly more accurate

Made it easier to hit ranged switches

Made the mouse able to click within the Abilities menu

Made the mouse more accurate when selecting items from the Inventory menu

Made the Blade able to be aimed independent of movement heading

Disabled lightning from chaining to players because it felt unfair and unclear

Removed the Telekinesis ability until it becomes more fun and useful

Nerfed enemy damage escalation per dungeon slightly

Reduced the cost of building a Mine from 80 to 50 MP

Solved a big memory leak which caused the game to use more than the intended ~3 GB

Solved blank button on level up announcement

Solved an issue where the player would start below the world, as if they had fallen

Solved a bug where selecting Save & Quit then pressing Esc would confirm

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Windows Depot 2177922
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