Hopefully solved a glaring shader glitch which caused super saturated swaths of pixels
Made mouse able to decrease menu options by clicking on the left portion
Made mouse aiming slightly more accurate
Made it easier to hit ranged switches
Made holding right-click able to lock onto targets like the RT gamepad button
Made scrolling menus better with the mouse
Solved blank button on level up announcement
Solved a big memory leak which caused the game to use more than the intended ~3 GB
Hopefully solved random crashes between floors
Solved an issue where the player would start below the world, as if they had fallen
More to come in part 2/2 of this update tonight...
Changed files in this update