Release version: 1.0.0.4
Changelog
- Increase version number from 1.0.0.3 to 1.0.0.4
- Created a new 3D model called "Crystal" who replaces the "Key"
- Change the "Key" model to "Crystal
- Change the particle system for the "Crystal" model
- Change the verification for "Level 37
- Tamashï no longer appear in the startup sequence of the level 36
- You can no longer clip inside the head of Tamashï
- Level 37 save his state
- Level 38 is now accessible without any issues
- Upgrade to the UX experience of the setup screen (when you launch the game for the first time)
- New information added to the setup screen
- Missing info for "Level 8" in time attack (Time)
- Missing info for "Level 8" in score collect (Score)
- Change the priority of the function "End 'Time Attack' counter" in the exit actor. This fix the game over screen who appear sometimes in "Time Attack"
- Change the priority of the save function in the exit
- The audio countdown has changed for a more ambient and calm sound effect
- Added localization string on "completed" for the "Score Collect" ending screen
- Added localization string on "completed" for the "Time Attack" ending screen
- Fixed the "next level" animation on the score collect ending screen
- Fixed the "next level" animation on the time attack ending screen
- Achievements now unlock in-game! You don't need to restart the game
- Fixed unsightly brightness on water in the main menu in DirectX 12 mode with Ray Tracing enabled.
- General optimization and code cleaning
Known issues
- Unsightly brightness on the water in-game in certain levels (with the Ray Tracing activated)
- For some users, the key rebinding go back to default when you restart the game
- Ray Tracing toggle always reset to "Off" when you restart the game. Even if the game has the Ray Tracing enabled
- Completion error for "Time Attack" and "Score Collect" game mode
See you soon!
- Maxim
Changed files in this update