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A new patch for KAKUDO is here!

Release version: 1.0.0.4


Changelog

  • Increase version number from 1.0.0.3 to 1.0.0.4
  • Created a new 3D model called "Crystal" who replaces the "Key"
  • Change the "Key" model to "Crystal
  • Change the particle system for the "Crystal" model
  • Change the verification for "Level 37
  • Tamashï no longer appear in the startup sequence of the level 36
  • You can no longer clip inside the head of Tamashï
  • Level 37 save his state
  • Level 38 is now accessible without any issues
  • Upgrade to the UX experience of the setup screen (when you launch the game for the first time)
  • New information added to the setup screen
  • Missing info for "Level 8" in time attack (Time)
  • Missing info for "Level 8" in score collect (Score)
  • Change the priority of the function "End 'Time Attack' counter" in the exit actor. This fix the game over screen who appear sometimes in "Time Attack"
  • Change the priority of the save function in the exit
  • The audio countdown has changed for a more ambient and calm sound effect
  • Added localization string on "completed" for the "Score Collect" ending screen
  • Added localization string on "completed" for the "Time Attack" ending screen
  • Fixed the "next level" animation on the score collect ending screen
  • Fixed the "next level" animation on the time attack ending screen
  • Achievements now unlock in-game! You don't need to restart the game
  • Fixed unsightly brightness on water in the main menu in DirectX 12 mode with Ray Tracing enabled.
  • General optimization and code cleaning


Known issues

  • Unsightly brightness on the water in-game in certain levels (with the Ray Tracing activated)
  • For some users, the key rebinding go back to default when you restart the game
  • Ray Tracing toggle always reset to "Off" when you restart the game. Even if the game has the Ray Tracing enabled
  • Completion error for "Time Attack" and "Score Collect" game mode


See you soon!
- Maxim
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