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Hello Adventurers!


We are doing good progress on the Early Access version. We are still aiming for a release in Q2 this year. However, we very much prefer to make a solid game instead of pushing a hasty release. We’d also like to thank everyone for joining our latest dev stream and hanging out with us while talking about Halls of Torment. The next stream will be announced a bit earlier than the last one, promised!
If you missed it, you can watch it on YouTube: https://www.youtube.com/watch?v=yLqME7PbSGc

In this update, we’re focusing mainly on bug fixes, polish, and QoL features. There are still a couple of known issues on our list which we will tackle in future updates. Your feedback helps us to determine the highest priorities when it comes to improving the game experience. We will keep on reading through forums and our discord channel and keep in touch with you.


Change Log 2023-04-06


FEATURES

  • Character traits now have two variations for each level so will be able to further customize your build. This has been applied to Swordsman, Archer, and Exterminator in the PRELUDE.
  • Multistrike & projectiles can now be partial. Those partial additional attacks are applied regularly on each n-th attack.
  • Block Chance is superseded by Block Strength which will determine the Block Chance of a character based on incoming damage. Block Strength can lead to a 100% Block Chance for attacks with a power of ¼ of the Block Strength.
  • Auto-aim can now be toggled with buttons.
  • Ember Grounds now has its own soundtrack.


CONTENT

  • New Double Slash Trait (I) has been added, additional levels will be made available through quests later on.
  • The Scorched Giant elite in Ember Grounds is now a Scorched Giant Thrower.


BALANCING

  • Ashen Wyrms now stay longer overground and wait a bit longer before attacking.


OTHER CHANGES

  • Lord of Pain now casts homing projectiles with the death curse. (In the future we plan to add a quest item that allows you to cancel the curse projectile. Originally, it was not intended to beat this encounter by reviving)


POLISH & QOL

  • Added more descriptions for traits
  • Added special info for Additional Attacks, Block Chance and Defense in the stat-tooltip
  • Added an input delay to trait and ability selection
  • Added graphics to the final screen
  • Character Stats can now be navigated with a gamepad
  • Items have now indicators to show if they have been retrieved or bought


BUG FIXES

  • Auto-Aim and Auto-Attack is now properly saved and applied
  • Power Hitter quest can now be completed



What's Next?

Holidays! But joking aside: We are currently working on the third stage and we might show a few glimpses of it on social media or the next stream. We are also working on further abilities and characters. Simultaneously we are working on fixes for outstanding issues and any bugs you report to us. Unfortunately, some bug fixes we originally wanted to add didn’t make it into this update. This also includes the slow effect that is speeding up the enemies. We hope we can get those in on the next update.

Stay Fresh!
Chasing Carrots



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