Skip to content
Enter Submit to view all results. Ctrl+Enter View and filter in instant search.
Close ×
Search powered by Algolia

Hello Crew!

We've been carefully observing players as they learn the mod, and in addition to a heap of bugs which have been found, we've also come to the conclusion that there are some serious pain points within the mod. These changes look to alleviate some of those pain points.

We've also managed to shave off around 1 GB of Black Reliquary's file size via image compression and optimization in certain areas. This should hopefully help out players on lower end system, that struggle to load in some of the chonkier animations.

Fixes

  • Fixed issue where Levantine Firewalker's "Pressure Malfunction" had an "Ignore Riposte" icon
  • Fixed issue where Guard-break debuffs were cure-able
  • Fixed issue where Grave Robber's "Poison Darts" was unable to apply the blight from Overgrown Setar's blight buff
  • Fixed issue where Flagellant didn't always heal for 100 Stress while in the Fighting Pit
  • Fixed issues where certain upgrade texts referred to the Stage Coach instead of the Ferry
  • Fixed issues where certain Veiled Skills had their tooltips cut off
  • Fixed issue where Essence of Malignity didn't count for the Contraband Collector quirk
  • Fixed issue where Grim Tambourine's bleed amount didn't scale properly with difficulty
  • Fixed issue where Tyrant's Fingerbone halved all bleeds on prep round, not just the ones applied by the trinket
  • Adjusted some tooltips on certain tutorial, curio, and quirk descriptions to be a bit more clear
  • Fixed issue with Troglodyte Cultivator's "Ear Burster" was not able to crit, and his "Spiny Lash" was able to crit
  • Fixed issue with Painwarden and Harrier's night skills being usable in the day when exiting the game
  • Fixed issue where Levantine Pursuer's "Airborne Assault" monster skill info didn't say the skill could hit pos 1
  • Fixed bug where Umbral Rosary's Stress Healing Received debuff affected camp meals more than they were supposed to
  • Fixed issue where Cleric Errants would freak out on prep round if there were only three of them in a group
  • Fixed issue where Amber Core Dredge's Heat Gauge had certain assets missing when the Dredge was walking at max heat
  • Updated a bunch of character animations to have an "fxdot" bone, which should help people out who are getting crashes on skills like "Pressure Malfunction" and "Fill the Air"
  • Fixed issue where Hexer would bluestring bark when force-interacting with curios due to his Affliction
  • Fixed issue where the Cactonid Verterephile's "Slobber" had an unusually high chance to target the most stressed heroes in Veteran and Champ
  • Fixed issue where the Veteran Sandwurm's "It Feasts" had a damage range of 31-41 instead of
    21-41
  • Fixed issue where Foreign Archaeologist paid out significantly less for Amber, and significantly more for the other relic types
  • Fixed issue where Lost Friar's "Flee the Masses" had no sound
  • Fixed issue where Levantine Sniper's "Volatile Impact" had no sound
  • Fixed a handful of issues where enemies were spawning with/without prep round buffs when then weren't supposed to
  • Fixed a bunch of typos

Changes

Hero Changes

  • Grave Robber's "Pick to the Face" DMG mod has been decreased to 0%
  • Highwayman's "Unparalleled Finesse" has had its DODGE and SPD buffs halved to +5 DODGE, +2 SPD
  • Leper's "Reflection" Stress Healing has been reduced to -15
  • Occultist's Riposte DMG buff vs Eldritch has been increased to +30% DMG

Dredge Changes

The Dredge has been underperforming, especially while in her mech suit. We're buffing her mech skills a bit to give her that extra "oomph" that she's been lacking. We've also buffed a couple of her trinkets, but those changes will be listed in "Trinket Changes"
  • "Pillar of Steel" no longer pushes targets, instead it now buffs the Dredge's DMG by 12/14/16/18/20% for 3 tns
  • "Pillar of Steel" is now usable from Pos 3, and moves the Dredge forward 1
  • "Pillar of Steel" now has a base ACC of 90 instead of 85
  • "Wyrd Conflaguration" now has a base ACC of 95 instead of 90
  • "Prismatic Doom" now has a base ACC of 95 instead of 85
  • "Gleaming Drill" now ignores PROT
  • "Gleaming Drill" now has a base ACC of 90 instead of 85
  • "Amber Annihilation" now has a base ACC of 95 instead of 90
  • Dredge now moves "Back 2, Forward 1"

Caverns Changes

Caverns quests are still a little long, we're making some adjustments here to make it so players have less fights required to beat them. We're also making some slight Caverns-specific balance tweaks to Amber, Sand Charmer Spawns, and the Primeval Tablet.
  • Caverns Cleanse Missions now only require 90% of Room Battles to be completed
  • Caverns Explore Missions now only require 80% of Rooms to be explored
  • Increased the overall connectivity of the Caverns quest generation. This should make it so there's slightly less backtracking overall
  • Sand Charmer's Spawn rate in the Caverns was a bit lower than average due to the number of fights in the Caverns being higher compared to other regions. We've increased it slightly so you're more likely to find him here
  • Scouts gained from Primeval Tablets now have twice the scout range in the Caverns due to their shorter hallways and many rooms
  • Slightly reduced Amber gained from Curios in the Caverns

Alraune Changes

Small adjustments to the veteran Cactonid bossfight to make her more manageable and to prevent crashes that people were encountering.
  • Alraune now marks the rank where she will use "Matchmaker"
  • Alraune uses "Matchmaker" 3 tns after she marks the rank
  • Alraune's "Matchmaker" can no longer miss
  • Happy Couples are no longer able to be damaged, meaning the player is now required to kill the Alraune to get their heroes back

Janissary Changes

Small adjustments made to make it so heroes are more reliably able to weather Janissary's onslaught, and overall just to make the RNG in the fight a little less impactful
  • Janissary's "Duelist's Surge" no longer applies a bleed
  • Janissary's Riposte now has a 120% chance to apply a 4/3 tn bleed
  • Levantine Snipers summoned by Janissary can no longer use "Volatile Impact"
  • Levantine Rakshasas summoned by Janissary can no longer use "Reave"
  • Janissary's CRT on his main attacks has been lowered by 2%

Monster Changes

Certain values displayed in apprentice/veteran/champion format
  • Most Cactonid enemies now have a higher chance to attack marked targets (before all Cactonids ignored marks when targeting heroes). Notably, stressor Cactonids are not affected by this change, they will still prioritize the hero with the most stress in most cases.
  • The Cactonid Supterpath no longer surprises the hero party
  • The Cactonid Necrobiote's "Tendril Sprouts" can now target heroes in pos 1+2/2+3/3+4
  • The Cactonid Necrobiote now only uses "Tendril Sprouts" during the prep round
  • The Scout Buzzer's "Buzz Blast" no longer debuffs the target's Stress Received
  • Wildlander Raptor's "Pierce the Ranks" has had its base DMG reduced by about 25%
  • All of Wildlander Raptor's non-prep round skills have had their base DMG increased by ~5%
  • Wildlander Raptor's "Sudden Squall" and "Headwind" are no longer able to crit
  • Bone Rabble's "Undead Swipe" can no longer attack Pos 4
  • Bone Rabble's "Undead Swipe" can now crit (it couldn't before)
  • Troglodyte Breaker's "Bash 'em" base DMG has been reduced by ~10%
  • Troglodyte Swarmers now only heal for 50% of their Max HP when using "Swarm!"
  • Troglodyte Cultivator's "Strength of the Carapace" has had its Restoration Amount reduced to 2/3/4
  • Charmed Occultist now has a lower chance of targeting the Sand Charmer when using "Desert's Embrace"
  • Charmed Occultist's internal cooldown on "Desert's Embrace" has been increased to 2 tns
  • Yngolian's Cosmic Alignment now has a high chance to cause chip stress to party

Trinket Changes

  • Essence of Malignity now gives -75% Stress Healing Received
  • Article of Amberblight's Chance to give Amber Symbiosis has been increased to 33%
  • Blasphemous Vial's Restoration now only lasts for 2 tns, but has had its Restoration Amount and Amount Scaling doubled to 4 (+2 Per Diff)
  • Anti-Organic Focal Array has been updated to:
    Omnitool Pistol: -10% DMG
    +10% Blight Chance vs Marked Targets
    On Omnitool Pistol Hit: Blight Target: 4/3 Rounds (100% Base, +20% Chance and +50% Amount per
    Diff)
  • Particle Tether Module has been updated to:
    Omnitool Pistol: -5% Crit
    +10% Move Chance vs Marked Targets
    On Omnitool Pistol Hit: Pull Target 2 (100% Base, +20% Chance per Diff)
  • Eldritchfire Capacitor Bank has been updated to:
    Omnitool Pistol: -20% Dmg
    +10% Debuff/Mark Skill Chance vs Marked Targets
    +5% Crit vs not Human
    On Omnitool Pistol Hit: Debuff Target: +15% Dmg Received if not Human (100% Base) (+20% Chance per Diff)

Misc. Changes

  • The cost of curing diseases in the Clinic has been reduced by 33%
  • Champion Long Missions now give 2 Very Rare trinkets as a reward
  • Reduced the Chance of the Supterpath trap spawning in the Treasury to 20% (was 33%)
  • Trinket Warnings should now occur on Apprentice missions (this may also affect the tutorial quest, but there's nothing we can do about it)
  • Rabid Extract now debuffs the enemy party for "-5% CRT, -5% ACC" for 3 tns
  • The Purveyor now accepts the Sand Charmer's gems
  • Adjusted the Flameseeker's Relic bar to be spaced out a bit more so currencies don't start clipping into each other when they get to 3 or 4 digit values
  • Crew Trinkets now have a sell value of 1 Gold
  • Updated sounds for the Carrion Hive
  • Added Glossary descriptions for Vestiges, Day/Night quests, Frantic, and all usable provision items, specifically the ones that appear only in-dungeon (Amber Residue, Perfumer's Needle Extracts, etc.)
English Depot 2119271
  • Loading history…
Ad-free Steam data for everyone since 2012
Support SteamDB • Donate or contribute
Open link