The point of this latest patch is to make Roxy a more fun character to play as based on user feedback, and absolutely not to fix yet another handful of crashes.
The main changes to her are:
- She now starts moving a BIT faster from a standstill.
- Overall air control is more sensitive.
- Her dodge covers significantly more ground. It's still nowhere near as good as Drinn's, but it's not quite borderline useless anymore.
- Her aerial up attack has a slightly larger hitbox, and gives a stronger upward boost.
- Her shoulder slam has received the most adjustment. It now grants more initial speed (especially when used midair,) but can also be slowed down faster by holding the opposite direction. Speaking of midair use, it now functions as a VERY weak double-jump, but can also be cancelled into her up-air at any time. While it has always been cancellable into a belly slam for precision landing, this new option is useful in far more cases.
She is still by design "the powerful fat combat character," but hopefully these changes will make her a BIT less painful to use in tricky platforming sections.
The 'Rox Your World' patch
Update notes via Steam Community
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