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Update notes via Steam Community




Bunzo's Egg-stravaganza Event!

Major Changes


Added 2 new puzzles

  1. Maze Puzzle
  2. Claw Puzzle


Added 6 new cosmetics


  1. Marshmallow Huggy
  2. Chocolate Bunzo Outfit
  3. Easter Bunzo Outfit
  4. Easter egg hand
  5. Easter Basket Grabpack
  6. Easter Egg Player Skin


Added Monster Chase Music

Added new Dash Handles for increased mobility around the map


Additions

  1. AFK players are now kicked after a warning
  2. French, German, Italian, Portuguese, and Russian localization
  3. Presets for cosmetics, so you can save + name outfits
  4. In-game change list

Improvements

  • Lockers now alert the monster when a survivor has been in them for more than 45 seconds
  • Changed cooldown on Boxy's grab ability from 5s to 12s
  • Added 10 second timer before games start, so that players can finalize customization before the round starts
  • Puzzle pillars now randomize which puzzles are on each face
  • Removed some exploitable areas in Theater and Factory
  • Tweaked huggy's air control values to bring him in line with other characters
  • Survivor & Monster HUD overhauls to bring more character and better information to players
  • Ability to turn off text chat

Developer note: Adding more puzzles is only the first step of improving the variety of gameplay in Project: Playtime's Escape gamemode.

Developer note: Boxy's grab was available too often. Increasing the cooldown should make it feel more fair.



Fixes

  • Fixed wrong music in monster tutorial
  • Updated localization files
  • Fixed players being stuck in falling animation when monster leaves game
  • Fixed emotes being displayed twice in inventory
  • Fixed Toy Box level purchase preview showing items the player already owns
  • Fixed perks unequipping themselves
  • Fixed issue where quick play could sometimes disable hosting games
  • Fixed monsters being invisible in shop preview when playing emotes
  • Fixed some colorable cosmetics having white thumbnails
  • Loading history…
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