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Ver. 2.0.10.1


If you encounter problems such as game crashes after the update, please check our general solutions first.
https://steamcommunity.com/app/1377380/discussions/0/3061869473048903178/

Please send a crash report with specifics if a crash occurs.
If you have any problems, please send an email with the form below.
[Game Version]
[Bug]
[How to Replicate]
[Single/Multi?]
[Host/Guest?]
[Screenshot/Video if possible]

Email : support@jacktostudios.com

If you send the save file too, it will be very helpful for verification.
The save files are in “%LocalAppData%\LF\Saved\SaveGames”.


[Game Balancing]

- Increased explosion damage to natural objects.
- Changed loot items from ambulances and military vehicles.
- New Research
Petty Thief


[Game Systems]

- Added Voice Chat feature
You can communicate with other players with a microphone connected.
The distance you can communicate with other players is 50 meters.
When a player can transmit a voice, you will see an icon next to the name at the top of the character.
Settings for voice chat can be checked in 'Settings - Audio - Voice Chat'.
To use the 'Push to Talk' feature, please assign a hotkey in "Settings - Controls - Voice Chat." (Default: Z)

- Added an alarm system.
When interacting with doors or cars to loot, an alarm will sound with a certain probability.
Alarms do not work on the player's building.
Alarms can be heard by nearby zombies.
Alarms turn off after a certain time or when the car is destroyed.
Certain job or research is required to prevent alarms from sounding.

- Changed the UI for attaching parts and coils.
Parts and coils that can be equipped are displayed based on the equipment.

- Sockets on armor are now displayed on the icon.

- Added Obtainment Area to the tooltip of items.

- Added a bearing to the map.


[Bug Fixed]

- Fixed that not possible to 'Take All' interaction to items on the ground.
- Fixed that the holding equipment did not disappear when playing the eating animation while equipped.
- Fixed first-person reloading animations for some firearms.
- Fixed that the iron sight of the Special Force Assault Rifle was not displayed.
- Fixed that the zombies were playing the effect even though they were not actually hitting each other in the client player(guest).
- Fixed that the ranged traps were firing projectiles into the air.
- Fixed that the loaded fuel on mechanical equipment (Chainsaw, Jackhammer) would not hold.
Windows 64-bit Night of the Dead Content Depot 1377381
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