Balance:
- Greatly increased amount of quicklime produced by limestone burn piles
- Increased generation chance of slime
- Increased amount of slime oil distilled from slime
- Reduced material requirements for leaf roof, stone floor and stone walls
- Reduced burn time of oleander burn pile and made its clearing effect faster
Fixes:
- Hopefully fixed cause of missing terrain chunks that some have reported. Please let me know if you still see it!
- Fixed oleander burn pile not being destroyed after being burned
- Fixed UI for oleander burn pile showing an empty "Produces" section
- Fixed cleared areas of Blight coming back every day. The center of each Blight area needs to be cleared for it to stop growing
- Fixed oleander burn pile clearing not working properly if the area is unloaded for the duration of the burn
- Fixed toxic smoke particle effect not factoring in the fog when rendered
- Updated water generation in newly generated chunks to reduce jagged shorelines
- Fixed cases of the progress bar in the interaction UI (ex. "chopping...") from disappearing randomly
- Fixed mid-air projectiles breaking when they are restored after a game load
- Fixed lake/river container-filling to preserve initial click location when it starts so that mouse movement doesn't interrupt filling when the target point becomes too far
- Fixed water not being tagged correctly internally which would prevent things like projectiles causing a splash when hitting it, code to check building placement in water not working correctly, and click-to-move mode not working correctly on water
- Fixed thrown spears flying away too much after hitting the ground
- Fixed Bloomery collider being too tall to fit under rafters/roof
Performance:
- Disabling various physics-based checks for far away objects to slightly reduce CPU load
Visuals:
- Reworked UI for active interactions like "chopping..." to look a bit better
Other changes:
- Reworked throw attacks to feel a bit better: projectiles are much faster, the max range is a bit further, projectiles get launched at lower angles, and the spear throw animation orients the spear correctly during the throw
- Reworked interactions in click-once interaction mode to greatly reduce the amount of accidental melee attacks happening when trying to interact with things while holding an axe
- Allowed posts to be placed in shallow water
- Added speed-up possibility to the level ground interaction
Changed files in this update