
Welcome Agents, we are back with a second hotfix to address some HOT issues raised by the community since our launch last week. Let’s dive into it!
General Fixes
The “Scroll wheel” bug
The infamous “scroll wheel” bug would cycle through your weapons and gadget non stop when swapping too quickly. This annoying terror has been the bane of agents on the field and we are happy to report that this hotfix comes to the rescue.
This has been one of our highest priorities since this bug has been very detrimental to the experience and we thank you for your patience around this issue!
Matchmaking region preference setting
We’ve received a lot of demand for more control over the matchmaking experience. We added customizable preferences that will allow you to choose if matchmaking should prioritize quick matching or the lowest latency possible.
You can find the following options under [B]General Settings:[/B]
- Best Latency Only - Will only attempt to place you in the lowest latency servers to you
- Local Region (Default) - Will attempt to place you in servers local to your region (Example: North American servers)
- World Wide - Will get you into the game the quickest by continuing to expand search region until it finds a match (most similar to current behavior)
Keep in mind that these settings can affect your matchmaking time.
Modifications to Animated Portrait default setting
The 3D portrait showcasing your character live has been identified as a very resource intensive setting on many configurations. With this build, we are making the static version the default setting with some polish to the overall look. This will also benefit console performance and should result in a smoother experience.
Fix to invalid skins in loot briefcases
We’ve received reports of items in loot briefcases that were invalid leading to lost rewards. We tracked down multiple of these items and removed them from the loot pool to prevent this from happening again.
Fixed Silver Reef Shortcut
The shortcut in terminal room E in Silver Reef has been non-functional since launch. We’ve fixed it in this patch, giving you a new exit from the room for some cheeky flanks.
Fix for invincible guards
Some issues could lead to guards becoming invincible leading to a lot of frustrations. This hotfix adds failsafes to prevent this issue from occurring.
Agent Balance Tweaks
We’ve been looking at feedback, player chatter and our internal stats to see the overall agent performance and perception. While we are not pushing major changes to the balance with this update, we are tweaking three agents in accordance with our internal stats.
Cavalière
Cavalière has a very high pick rate currently and has been the source of frustration for a lot of players. While having two pistols will always be incredibly cool, making her a popular choice, her kit is a bit too oppressive as it is currently. We are starting with some weapon changes and we are assessing other tweaks to her kit as we keep looking at the analytics in the coming days.
Weapons:
Some of Cavalière’s weapons have been too permissive to multiple misses leading to easy multi kills with very few downtime. To this end, we are shortening the magazine of some of her weapons and upping her reload time a bit overall, giving less leeway to be sloppy in a fight.
Base Weapon: Reduced ammo in magazine from 18 to 14. Reload time increased from 1.8 seconds to 2 seconds. Looted ammo adjusted in accordance with new magsize
Weapon mod 1: Reduced ammo in magazine from 20 to 16.Reload time increased from 1.8 seconds to 2 seconds. Looted ammo adjusted in accordance with new magsize
Weapon mod 2: Reload time increased from 1.8 seconds to 2 seconds.
Squire
According to our analytics, Squire has been doing extremely well. While we love having our most newcomer friendly character doing great, we feel his base weapon is a bit overperforming in its current form. As such we are making his base weapon a BIT less permissive on how much damage it can deal without reloading.
Base Weapon: Reduced ammo in magazine from 12 to 10 bullets. Adjusting ammo pickup amounts to fit with this new number.
Hans
On the other end of the spectrum, Hans has been the outlier in terms of low performance. While once again we are not taking huge leaps in a hotfix, we are giving him a bit more effective range on all his weapons in hipfire to make him more consistent in all short range engagements. We’ll keep watching performance to assess future tweaks.
Weapons:
- Tweaked damage falloff on all three weapons hipfire.
- Shotgun pellets will keep full damage up to 10 meters now instead of 5.
- The damage falloff curve for hans hipfire will be less abrupt, allowing pellets to keep more damage from afar.
- Minimum damage of a pellet will be 60% instead of 50% at the farthest range to keep more consistency on time to kill.
Thank you Agents for your continued feedback and reports! As a reminder, we are expecting the first big content update and the start of the catalog system later this month with Misery Empire - more details on the roadmap or check out this community made 7 minute recap of the Roadmap and Community Q&A Stream!
Changed files in this update