Balancing
- Units now have 50% HP (both party and enemies); besides the impact in balancing, we hope this will also make the combat feel less dull.
- Archers have 50% Attack
- Spanish Trailblazers have 2/3 Attack
- Spanish Trailblazers are now only spawned on Day 5+ (was 3+)
- Spanish Trailblazers Danger Level is now 5 (Fewer units per battle) (was 3)

Pause is back
After experimenting with combat leaning more into real-time; the pause button is back. The experiment showed a lack of control over the combat that didn't make it enjoyable and greatly reduced its tactical aspects.
Even so, some efforts were made to make it easier to select units in combat, but there remain some issues to be fixed.
Side-quests
Three new side-quests have been implemented (MQ4, MQ6, and TI6). We also added journal entries for progress over the existing side-quests.

Smaller Caves
Cave systems have been reduced in sight to prevent them from being dull and the player from losing their way. A minimap is on the way to strengthen the cavern's exploration facet.
Changed files in this update