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Super Squad update for 28 March 2023

Mars, Menus, and More - V0.01.10 - 28/03/2022

Share · View all patches · Build 10872977 · Last edited 24 June 2023 – 16:41:41 UTC by Wendy

Patchnotes via Steam Community


Hey all, this week we're bringing out a whole host of revamps, refinements, and changes to the core of Super Squad!

  • Menu Updates – the Menus have had a complete overhaul in preparation for controller support.
  • In-match Levelling – level up your Trooper and gain access to passives and actives without needing a store!
  • New Intro Video and Tutorial – a new story driven tutorial with a lore teasing intro video has been added to the game!
  • Throwable Ability Rework – we've reworked the throwable system, allowing you to more easily fire off abilities around the map.
  • In-game Controller Support – what it says on the tin. Menu support and rebinding will be coming in the near future.
  • Map Updates – Martian Town has been reworked and Underbelly has a new set of lights!
  • House Keeping – Check out the bottom of the notes for tweaks, changes, and bug fixes.

You're welcome to join our Discord to help give us feedback! Make sure to let us know what you think of all the changes as that's the best way to have your input on the game.

Now, let’s take a look at the changes in more detail:


We’re overhauling the menus in anticipation of controller support coming into the game! Menus have had a stylistic update to them, bring them more in line when with the direction of the game and story which we’re introducing this patch. The menus also work differently now, working on tiles and layers rather than clicking small buttons.
We’ve also updated our custom match and invite systems, so you can more easily add people into your party and get into game! But if you want to head into the regular queue from a custom lobby, you'll need to disband your lobby first and leave the custom match area.
Some screens aren’t there yet, as you can see by some of the “Coming Soon” text on buttons. They’ll be along soon with all of your stats that you’ve gotten in the game so far (we haven't lost them!), and you’ll still be earning different forms of XP in the background. Don’t worry it’ll all be updated with your stats soon!

In Match Levelling:


We’re added levelling up into a match and refined the passive and active systems in the process. Now, as you play the game you’ll be earning XP (passively, getting kills, assists, and capturing crystals). At levels 1 and 3 you’ll get a choice of 4 Passives to choose from, and at level 2 you’ll get a choice of 4 Actives to choose from. Rather than limiting items by role, each Trooper now has their own pool of diverse items that should make for some interesting builds and tactics.
We’ve removed buying items, so now you’ll only be spending shards on defences around the maps. This means there are no more stores on the map - instead you'll get a small pop-up prompting you to press B to choose your item.

New Intro Video and Tutorial:


We’ve added a new tutorial into the game, which introduces you to the story of Super Squad and plays out inside of the Portal Realm – the Nexus of all Realities. It’s really quick and shows you not only how to control your Trooper, but also how to win a game of domination.
Whenever you play the tutorial, you’ll see the story cinematic beforehand where the a mysterious voice talks to you, hinting at how the different factions were sucked into the portal realm.
Let us know what you think and if you have any theories about the upcoming Trooper stories!

Throwable Ability Rework:


The way abilities are thrown has been completely reworked. There’s no more dotted line along the arc when aiming the ability, now it will just throw as long as it’s a valid location in range. This means you can throw over buildings and tall objects, but bear in mind that it will take time to travel over the obstacle and the ability will not hit right away.

In-Game Controller Support:

This has been a highly requested feature for a while now, so we’re excited to announce controller support in the game! This is only inside of a match at the moment, with menu controller support and rebinding coming soon.

Map Updates:

Martian Colony: Redesign


We're headed over to a whole different area of New Mars for this rework, with a new layout and complete new aesthetics!

Underbelly: Lighting Rework


The Underbelly is back, and the brand new lighting is making her look shipshape!

House Keeping:

Trooper Rotation

Damage Dealers:

  • Sarge, the front line soldier that spins his way through the battlefield.
  • Our long-range pirate Sniper Crow, who specialises in assassinating people from off screen.
  • Scorch, the gadget loving pyromaniac from the Military.

Tank:

  • Skull Crusher, the giant Pirate who simply refuses to go down in a brawl.

Healer:

  • Florp, the alien medic that just wants people to stop shooting at him.

Support:

  • Supreme Overlord Nebular, who dominates the battlefield from afar, letting his allies do the grunt work.

Tweaks and Changes:

  • Bot difficulties have been tweaked, keeping them as deadly as they were at Gold 1, but scaling them up at bit when first starting out to give new players a bit more of a challenge.
  • Movement Speed has been slightly increased.
  • Bot Nebular now uses Energy Wall. (He didn't want to, but we made him.)

Bug Fixes:

  • Removed some of the brief flashes (of background levels or a white screens) that were happening when you were loading into levels or back to the main menu.
  • Fix for hanging on connecting to servers after Squad Select while going into a match
  • Fixed an issue where sometimes when adding players to a party their names were not be visible.
  • The change to the throwable ability system should now have ironed out and of the last bugs that were caused inside of this system.
  • Battle Medic and Laser Shot muzzle locations have been fixed, they were slightly off centre.
  • We believe we've fixed the issue where Trooper's could spawn with the incorrect UI, we haven't seen this in long enough to be sure that our fix covers everything.
  • Fixed an issue where sometimes Sarge was visually selected in squad select, we haven't seen this in long enough to be sure that our fix covers everything.

Known Issues:

  • Some particle Effects are not rendering properly, we’re tracking this down and working on a fix.
  • By pressing the ` key (next to 1 on qwerty keyboards) you will enter an Ai testing mode. This has no in game benefits for players, but we’re running dev builds so we can debug the game. If you do this your camera can get disconnected from your character. If you do this in base you can get stuck in base.
  • Some players are experiencing random crashes. Some of these have been fixed, but there may be more. If you experience this then join the discord and send over your log files to BadFox_Eddie. You can ask him how to get your log files and he'll help!
  • Borderless/Windowed/Fullscreen don't seem to be setting properly for some players, let us know any specs or details to help us iron this out.
  • If you find any additional bugs let us know by filing a ticket in game or joining our discord and having a chat through.

Steam ID: 10872977
Epic ID: 12903

To view this go to Steam > Library > Right Click Super Squad > Properties > Updates

It's at the bottom of the small pop-up window and is a way for you to ensure that your game is fully updated and able to play.

Super Squad Content Depot 1124941
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