Skip to content
Enter Submit to view all results. Ctrl+Enter View and filter in instant search.
Close ×
Search powered by Algolia
Update notes via Steam Community
Repair:

● The numerator is larger than the denominator when the city defense is displayed under the map of the ministry of Works.

● Fixed a bug with Marshal's ability to destroy. The ability to destroy should be a bonus to the general's ability against the army. It was incorrectly written as a direct bonus to the army's ability. After this fix, the effect of the Marshal's Attack ability will be reduced.

● Fixed a bug where AI forces were never armed more than 30 times.

● Fixed a bug where the harem could not be rebuilt.

● Fixed a bug where Shao Fu's mission would sometimes appear as a deputy.

● And some other detail bugs.



Optimization:

Optimized three kinds of industrial development rate algorithm.

● Improved algorithms that reduce morale during prolonged warfare.

● Optimize strategic algorithms for AI forces.

● Limit some local buildings to one per district.

● Optimized the role of city defense in battle:

1. Reduced the contribution of city defense to garrison forces,

2. Reduced the amount of urban defense increased by upgrading in local construction.

3. Increased the consumption rate of city defense in battle.

4. Added the function of city defense to reduce garrison casualties.

● And some other details.



Add:

● When setting industrial investment, there will be a window to display the components of industrial development, convenient targeted adjustment; The number of industries will also be indicated when the mouse is placed over the state window.

● Enable AI forces to upgrade their own defenses.

Windows 64-bit Depot 1729701
  • Loading history…
Ad-free Steam data for everyone since 2012
Support SteamDB • Donate or contribute
Open link