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Update notes via Steam Community
- Block now regenerates gradually, with 0.2 seconds per point of block after the initial 2 second delay.
- Thermal Shock now always inflicts damage (used to stun when chilling burning enemy).
- Reworked durability logic to fix durability loss reduction also reducing durability gain.
- Durability can now go below 0%.

- Pit Choice Holes no longer allow leaving the safe floor without picking up the Nail.

- Increased Dragon's health from 60 -> 75.

- Added new Forge Machine sounds.

- Added info about recalling to the Codex.

- Fixed Melee Blocking while out of Block sometimes causing damage to be amplified instead.

- Fixed Pure having its keyword info tooltip doubled. (Reported by TurtleSuc.)
- Fixed Inferno not triggering item damage modifiers or effects. (Reported by Aewynne.)
- Fixed Decksweeper continuing to reset but spending ability charges after its duration ran out if multiple enemies were killed with a single attack during it. (Reported by Monke the Rubble-Man.)

(Majority of dev effort is currently being spent on larger additions for 0.2 and 0.3.)
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