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Boneraiser Minions update for 27 March 2023

Patch v31.11

Share · View all patches · Build 10865064 · Last edited 27 March 2023 – 16:09:29 UTC by Wendy

Patchnotes via Steam Community

New Game Forever is now not quite forever as after pounding the King 3 times even he gives up (not that it's expected you'll survive that long but at least it guarantees a max play time). If you don't want it to end though the Creative Plaything now has a new 'Truly Forever' option for it to ignore the cap. There's been quite a lot of changes and rebalances too since the Early Access so I also went through the various NGF leaderboards skimming off runs that went beyond NGF2 so it's more of a level playing field.

//other New Game Forever changes

  • The extra +50% Health boost bosses get in NGF has been reduced to +20% (mainly as the King Gigald fight dragged on rather too long).
  • King Gigald: The score bonus for killing him is now multiplied by the NGF loop.
  • King Gigald: There's now a small delay to his starting attacks based on how many Shade bosses spawn (to give a little breather before the chaos).

//misc changes

  • Updated to the latest version of GameMaker (might improve compatibility).
  • Updated the "translation_reference.csv" file.
  • The save backup system can now detect partial save file wipes, in which case it's treated as a fully wiped save.
  • The backup save file will now only be updated after you've died once (so just entering the hub then exiting won't trigger it).
  • King Gigald: Increased the score bonus from killing him to 25000 per phase (increased from 10000).
  • Queen Gigalicious: Increased the score bonus from killing her to 50000 per phase (increased from 20000).
  • Doll Maker class: The chance of being offered Cannibal/Bandit when boneraising is now more consistent (since they now override base upgrade offerings).
  • Dryad enemy: Upon death they now grow an Elden Tree root.
  • Heavenly Vessels enemy: They now have additional 22% chance of being blessed.
  • Horoscope Charm relic / Blanked Scroll spell: These now have a collective soft cap on the Banishes they can give (the more Banishes they give the less chance of them giving another until a hard cap of 9).
  • Scavvy Mitts relic: The starting Blacksmith will no longer sell this relic.
  • Deboning Cutlery relic: Changed the description so it's clear it's a Skelly minion that will be raised.
  • Spellious Spewious spell: This now can't give a Spellious Spewious spell.

//bug fixes

  • Some minion attacks weren't conforming with the Ghostly Minions setting.
  • Castle Conquest: It was possible for a Curse to trigger during the end stage sequence which could cause issues.
  • Castle Conquest: Loading a game would sometimes not remove all of your spells from the previous run.
  • Keepsake Key meta: It could give a non-normal starting minion for Doll Maker and Beast Whisperer classes.
  • Confused enemies that have a ranged attack were still able to run towards you and use their ranged attacks.
  • Goblusious the Scholastic: Fixed some text issues.
  • Loading history…
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