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Optimization: Statues can freely set the upper limit of storing gems
Optimization: The cemetery can be set to only bury foreigners. He was an enemy or a businessman during his lifetime, and he was regarded as a foreigner
Optimization: merchants are prohibited from counterattacking, and will not be affected by the "courage" technology
NEW FEATURE: The barracks interface can track the location of all weaponry
BUG: The enemy corpses under the building cannot be collected normally
Optimization: Cell interface displays space capacity
Optimization: Camp facilities can be built on mountains
Optimization: Newly recruited soldiers will automatically join the formation to supplement the gap in the formation of soldiers
Optimization: The branch line of the carriage is blocked, and a red notification prompt is added in the lower right corner
Optimization: Resident information panel, display positioning button, can locate the target position of the current task
New Feature: Batch Facility Movement
NEW FEATURE: When building, blueprints can be rotated, mirrored horizontally or vertically
Optimization: After creating a blueprint, immediately enter the blueprint construction mode
Value: Increases the difference between crossbowmen and archers: smaller range, but faster attack speed
Values: Big Chest capacity increased to 15000, Stockpile capacity changed to 10000
BUG: After the bonfire is built, the wall is removed, and the heat range of the bonfire remains unchanged
Optimization: Added the function of selecting all soldiers in the barracks
Optimization: When the giant tree is cut in half, only one monster of each type will be produced. When there are 500 wood left, all the monsters in this batch will be removed, and the giant tree will disappear.
BUG: After fighting the barbarians, the logistics soldiers do not act when there are barbarian camps on the map
Optimization: When residents can't find a place to store items, the prompt will clearly state what the item is and can locate the item
Windows 64-bit Depot 1455911
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