Changes:
-Shield Mastery Upgrade now increases the upper limit of the Secondary Stamina bar by 1% per point of Constitution up to an addition of 60%.
-Shield Mastery Upgrade now reflects addition damage by 1% per point of Constitution up to an additional 30%. Reflected damage now also ignores armor resistance.
-Reduced cooldowns of Silicon Visage abilities from 45 seconds to 25 seconds.
-Increased accuracy of Silicon Visage projectiles.
-Reduced Belisarius' totems health, as they were previously difficult to destroy.
-Greatly increased amount of restorative consumable drops in the final zone.
-Agility now reduces boss resistance to arrow damage. 1% reduction per point of Agility Attribute.
-Moved autosave collision of the Desert Mirage Homunculus as it wasn't triggering on some machines.
Fixes:
-Fixed an issue where combos wouldn't connect if parry or holster was previously being spammed.
-Fixed an issue where Silicon Visage mobs would hover near the ground sometimes.
-Fixed an issue where Silicon Visage mobs floated above the ground in their death animation.
-Fixed an issue where Silicon Visage would sometimes remain in the air while under 10% health.
-Fixed an issue where the Silicon Visage projectile would only cause damage but not the effects if it directly hit the player.
-Fixed the wrong armor value for blunt resistance on Plagued Nemesis. (Was 70%, now adjusted to 35%)
-Fixed an issue where Piercing Arrows wouldn't properly penetrate the armors of certain bosses.
-Fixed an issue where de-buffs would appear both under the boss health bar and above the boss' head.
-Corrected wrong values being displayed under Improvised Fortification description.
-Fixed an issue where it was possible to raise guard while under the Improvised Fortification de-buff.
-Fixed an issue where the Vindicator upgrade would sometimes not proc the extra double combo point.
-Fixed an issue where some sounds were not connected to audio settings.
-Fixed an issue where the final cutscene would play incorrectly on some machines.
-Fixed an issue where it was possible to spam switch weapons to avoid fall damage.
-Fixed an issue where stave projectiles would spawn with incorrect rotation if an enemy was in close range.
Patch Notes March 27th
Update notes via Steam Community
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