Game difficulty has been drastically improved.
Enemy health goes from 0.625 to 1.625 to 0.25 to 0.75.
All weapons now start at the epic rarity instead of common.
Various visual changes.
Fixed a crash on the game settings screen.
Added new songs with slowed versions.
Added new player visuals.
A new crystal timer above the crystal requirements meter that counts down over 12 seconds. It resets every time a crystal is collected. If it reaches 0 you die... So keep collecting!
Match time increased from 1:00 to 8:00 and is now 8:00 across both arenas.
Version 4.2.1: Difficulty changes
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Linux
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Depot 2269172
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Windows
English
Depot 2269173
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Changed files in this update