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Update notes via Steam Community
Withering Rooms 1.04

New Features

The Item Shortcut Menu now has 3 "pages", allowing for up to 24 items to be bound

Fashion Records can be bound to Item Shortcuts

Polish

- Monster health bars and statuses have been made much clearer and easy to see
- AI improvements

  • Monsters are much more likely to engage with a Door Hex'd door
  • Monsters are much more likely to attack any player decoys
  • Monsters do a better job of switching targets
  • Monsters do a better job investigating rooms and not just turning out around leaving

- Books reopen to the last page you picked up or were looking at
- Bestiary shows the number next to each monster's name now, making it easier to see what's missing and compare with https://witheringrooms.com/bestiary.html


Balance Changes

- Can now purchase another shield when the current one is below 50% durability
- Paralysis stays "active" until the monster is fully recovered, and their movement cooldowns are reset, to help prevent stunlocking
- The amount of paralysis tolerance for most monsters has increased
- Monster curse tolerance scaling in NG+ is higher
- You can now use Ancient Blood to craft Organ Grease and Starry Flesh(in NG+)

Bug Fixes

- Fix Spirit Twig still allowing monsters doing melee attacks to track
- Fix an issue where using Fixed Seeds could lead to a black screen softlock under some circumstances
- Fix memory leaks when dying frequently or quitting to title and loading back in
- Fix visual artifacts outside the Gatehouse
- Fix the Door Hex triggered FX not appearing
- Fix mirror cracks in dark areas appearing bright
- Fix swapping Left Hand items on/off making them disappear briefly
- Fix last equipped tool not being re-equipped upon load back in
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