Skip to content

Start typing to see game suggestions. This only suggests apps that have a store page.

Enter Submit to view all results. Ctrl+Enter View and filter in instant search.
Close ×

Striving for Light: Survival update for 26 March 2023

Update 0.9.5.3

Share · View all patches · Build 10859022 · Last edited 24 June 2023 – 16:41:41 UTC by Wendy

Patchnotes via Steam Community

New Features

Screen Readability 

Since the colour palette for enemy projectiles and AoE effects varied quite a bit to suite the art style of the environment we decided to take a new art direction based upon plenty of player feedback regarding screen readability in Survival. 

With update 0.9.5.3 we have redesigned (almost all) enemy projectiles and (almost) all enemy AoE effects to give them a more consistent colour palette which can best be described as intense red-yellow lava coloured, which should be good readable on all current arena map backgrounds. Projectiles now have defined shapes and borders which should make it even easier to position your character to not get hit.

Here are some examples of how the new projectiles look like in action:

Improved skill tree algorithm

The skill tree algorithm now checks if there are any damage sources for condition damage and companions in the pool and removes those basic increased condition damage and increased companion damage nodes if this is not the case. This should make playing non pet and non condition damage builds more fun since you will not get damage increase nodes for damage types you are not playing in your run.

Improved Auto Aim and Manual Aim

The auto aim and manual aim was drastically improved as the attack angle is now locked even when switching walking directions, which previously could lead to changed attack angles and missing your target. This should overall lead to much more responsive auto aimed and manual aimed melee attacks.

Improvements

Performance improvements
  • All enemy projectiles and enemy AoE effects have been reworked from scratch which also made it possible to sneak in some performance improvements for all enemy projectiles and enemy AoE effects.
  • Performance improvements for centipede and worm enemies.

Further Improvements:

  • Void map background brightness has been increased to make enemies better visible
  • Improved enemy highlighting and removed clipped out red floating lines.
Balancing
  • Increased AoE size of Darokin's Staff light ray.
  • Darokin's Staff now has a 25% chance on projectile hit to cast a light ray (was 20%).
Bugfixes
  • Fixed wrong scroll list position for choose map menu
  • Fixed wrong unlock description for lightning strike, it unlocks defeating the endboss on Tier 3 on the Caves using the Rogue.

If you encounter any bugs or issues please let us know. The best way to engage in the ongoing development of Striving for Light is our discord:

Join our official discord!

Windows Depot 2286451
  • Loading history…
  • Loading history…
SteamDB has been running ad-free since 2012.
Donate or contribute.
Open link