Skip to content
Enter Submit to view all results. Ctrl+Enter View and filter in instant search.
Close ×
Search powered by Algolia
Update notes via Steam Community
Version 230318R2
We have just updated the game, you might have to restart Steam to download it.

Today's patch is mostly focused around performance optimization. Depending on your system and the situation, you might see anywhere from a 12-50% FPS improvement. Higher-End Systems will benefit from these changes more than lower-end systems.

New Features:
- Added GPU Instancing to a number of Props such as trees, rocks, most commonly used fences etc, hopefully resulting in better performance.

Changes and fixes:
- Various CPU performance fixes to a number of different scripts.
- Various GPU performance improvements to a number of different Post Processing settings.
- Various CPU performance improvement to a number of different Post Processing settings.
- Improved Grass rendering performance.
- Improved rendering performance in heavily CPU bound scenarios quite significantly.
- Improved accuracy of Bot Cavalry slightly.
- Increased exposure of the Tonemapper, making the game brighter.
- Decreased damage output of Spencer Carbine slightly.
- Increase damage output of Maynard Carbine slightly.
- Tweaked spacing on bot cavalry.
- Fixed a bug causing bot cavalry to stop and do a 360 when the “Charge” order was given.
- Made rogue bot cavalry only melee weapons on horseback.
- Admins can now search for players in scoreboard via their unique ID.
- Fixed a bug with commanded bots having infinite ammo.
- Fixed a bug with cavalry class limits causing the Union to have more cavalry slots available.
- Fixed a bug with skirmisher class limits.
- Redid the text for sap spawn cooldown.
- Texture 4 will now reset properly when leaving the map editor if not the last saved one.
- Generals will now use infantry spawns.
- Fixed a bug with hitting delete in the map editor not working until you clicked off the UI.
- Made the setting for only holding a cap gives your team a point to apply in commander conquest.
- Holding all the possible capture points now gives double the points in conquest and commander conquest .
- Optimised the horse movement code to make it run 10 x faster.
- Optimised cannon movement code
- Optimised player LOD mesh handling code to be 2x faster.
- Optimised Vegetation studio
- Optimised physics usage on interpolation
- Updated Unity Engine Version
64-bit Battle Cry of Freedom Content Depot 1358711
  • Loading history…
Ad-free Steam data for everyone since 2012
Support SteamDB • Donate or contribute
Open link