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Update notes via Steam Community
- The throwing knife has been added to the game, but since it's a DLC weapon, you can only access it by using the console. So if you are interested in trying it out, open the console with Backspace and type "get throwingknife 10". Equip and use it like a grenade, but you have to figure out how to make it "stick" to the target. Try throwing it at wooden objects like wooden fence.

- Attempted to optimize the interactive object selection code for mouselook/chasecam/gamepad control modes

- Fixed a problem with player back into a wall after strangling

- When aiming a rock/grenade, you can now see the distance in meters

- Kicking hostile human enemies will now cause some melee damage

- Several water-related infrastructures can now be looted, and they contain respawnable water bottles

- Fixed a script error in Ravenwood where you get to complete the final quest before you get it

- The radiation of Mad Mechanic anomaly will now vary from day to day. If the radiation is too high for you, come back in a day or two.

- Your base speed of receiving radiation is reduced. it was too fast previously

- Fixed a problem with NPC doesn't drop loot that he looted from another dead body

- Fixed a problem with silenced 44 magnum not playing reloading sound

- Each salt crafting now produces 10 salt

- Fixed a problem with not able to rebind quick-save key

- Reduced the level of noise produced while strangling someone

- Added a raycast blocker on the second story floor of Sanatorium

- Fixed an issue with player immediately alerts the enemies when the Sanatorium stealth quest begins

- If you close a notebook, and open the same one again, you will automatically go back to the last open page. If you open another notebook, the page memory resets.

- Fixed an issue with player stopping for a second while sneaking and toggling always-walk

- All smashable crates no longer have physics. this should prevent them from flying away.
Windows 64-bit Tunguska: The Visitation Win64 Depot 1601971
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