I said I would try give a dev log/ update weekly but was unable to follow through on that. I've been sick and had midterms so that kind of got in the way, but I was able to improve a lot of things. With that said this is a bit of a bigger update compared to last weeks.
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Maze Monster AI has been improved again. I wanted to try something new and like it a lot more than it was before. She will now give some breathing room every once and a while to keep her from camping a single area.
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All the scare scenes where a monster catches you have been completely reworked. Before they were a level sequence that would only play locally for each client. There were some technical reasons for doing it that way and they did look a little nicer in my opinion, but the other players would either not see the monster or see the monster standing still during the kill. Monsters now catch the player in real time using just rotations and animation montages. It looks cleaner to everyone else and still looks clean to the player experiencing the scare.
- Items wouldn't respawn sometimes. This was fixed I hope.
- Other graphical bugs have been worked out from what I can tell and should be working fine.
Like I said before I'll try and do a dev log soon, I may even work on that tomorrow since I'm on my spring break and starting to feel a bit better.
Thanks for all the feedback guys this wouldn't be possible without it!
Changed files in this update