Hello Crew!
We're making some balance adjustments to the early game based both on some of the feedback we've received and our own observations.We're also squashing a couple of bugs that've already been found since release.
Fixes
- Adjusted Veiled crit buff to use correct buff source (no longer has prep round icon)
- Adjusted Placement of Amber Dust Icon in Flameseeker Summary Bar
- Fixed bug where Apprentice Wildlander Hellion had Veteran-level SPD
- Fixed bug where Wildlander Hellion's "Wreck" didn't have a negative crit modifier
- Fixed bug where Wildlander Bombard's "Ballistic Thunder" didn't have a negative crit modifier
- Fixed bug where Cactonid Aspiciac's "Chilling Stare" did twice as much Stress Dmg as intended
- Fixed bug where Bounty Hunter's "Flashbomb" debuffs lasted 4tns instead of 3tns
- Removed some more Triple Swarmer mashes from the Caverns
- Fixed some more Typos
Changes
System Changes
- The first two Ferry Heroes are now guaranteed to be a Vestal and a Crusader
- Retreating now has a 80% chance of succeeding and on fail, the chance increases by 10% (was 70% with chance increasing by 5%)
- Heroes can now only get Diseases in the post-quest screen if they are Resolve Level 3 or higher
- Starting Gold has been increased to 10000 (was 8000)
- The Tutorial Quest gold reward has been increased to 7500 (was 5000)
- The chance to get a negative quirk on a successful mission with 100 stress has now been capped at 40% (was 50%)
- Adjusted some more in-game descriptions
Hero Changes
- Antiquarian's "Festering Vapours" is now Mystical
- Shieldbreaker's "Captivate" is now Mystical
- Shieldbreaker's "Expose" no longer deals bonus dmg vs stealthed targets
- Shieldbreaker's "Expose" now targets positions 234
Caverns Changes
Certain values are displayed in short/medium/long formatThese changes affect all difficulties
- Caverns missions now have 1/2/3 less rooms
- Caverns missions now have an average of 1/1.5/2 less room battles
- Caverns missions now have an average of 1/1.5/2 more hallway curios
- Caverns missions now have 1 less max hunger tiles in all lengths
Monster Changes
Certain values displayed in apprentice/veteran/champion format- Most Reposition moves can no longer crit. (This affects skills exclusively used to reposition enemies that are out of position)
- Levantine Thaumaturge's "Hermetic Laceration" can no longer Bleed the target
- Levantine Champion's "Skull-Smash Dash" no longer Bleeds the target
- Troglodyte Pterotillus' "Skybound Swipe" no longer buffs the user
- Wildlander Hellion's "Steel Falcon" now has a 1rd internal cooldown
- Reduced Wildlander Bombard's SPD by 2 at all difficulties (now 8/10/12)
- Reduced base DMG for Wildlander AoE moves (Ballistic Thunder, Wreck, Arsenal Flurry, and Fletched Salvo) by ~20%.
- Increased DMG scaling for Wildlander AoE moves by ~25% (this means that Champ Wildlanders still do the same amount of damage)
- Reduced Cactonid Verterephile's Slobber's Stress Dealt to 11/13/15
- Yngolian and Sand Charmer now have counters to full-party stealth cheese
Misc. Changes
- Adjusted the Training Hall upgrade costs so that the first level of skill upgrades is a little cheaper and the final upgrade levels are a little more expensive (now 25/92/165/243 Valor Marks)
- Hippocratic Quirk now gives an additional +20% Restoration Amount Applied
- Bad Healer Quirk now gives an additional -20% Restoration Amount Applied
- Legendary Bracer Trinket has received a buff
- Essence of Malignity Trinket has been reworked to be less abusable
Changed files in this update