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Summary


Version 2.00 is a complete overhaul of all key systems along with the addition of several new systems. The basic gameplay loop has remained the same, search for clues, analyze clues, prepare for the boss, and summon and take on the boss. This is the final major overall, all remaining patches will build on this version.

Updates

In-game, currency added

  • Loot chest
  • Find/obtain the clues
  • Beat boss

In-game store/shop

  • Buy traps, special items & clue specific tools
  • Tools are one use while traps and special will carry over

In-game feedback tool add

  • Use the tool to send bugs/feedback including images for better feedback

Training Level

  • A new level to help new players jump in and get a feel for how the game plays and what to expect

Five Level

  • Five new levels, each with its own theme and enemy types

New Enemies

  • Collectors - Special creatures that are part of a boss's special. Small, fast with ranged attacks
  • Cultist - Humans in the early stage of demonic corruption. Some have gained the ability to through fire/ice balls.
  • Demonic Energy Hunters - As you examine clue objects or search chest you will gain demonic awareness. Each level of demonic awareness will summon a higher-level demon. Demonic awareness is specific to each player, potentially there will be multiple DEHs on the map.
  • Demonic Insect - A flying creature from the demonic realm that spits poison.
  • Robots - Training humanoid robots found in the training area
  • Scavenger - Crawfish-looking demonic creatures
  • Thrall - Vampire-created humanoid husk
  • Vampire Rat - Gaint mutated rat that was created from drinking vampiric blood
  • Werewolf - Large wolf-like creatures
  • Wolf - Large wolves
  • Wraith - When a player dies more than 3 times a wraith will spawn and steal the player's soul. Other players can kill the wraith and then revive the player. If played solo, it's the end.
  • Demonic Zombies - Humans who have demonic blood running through their bodies

Bosses

  • Dark Werewolf - Large humanoid werewolf who wears bone armor
  • Flesh Ripper - Fast, arms with large blades, has special area attacks
  • Harvestor - Grotesque demon who summons Collectors to fight with it
  • Hells Butcher - Large demon, strong and has powerful attacks
  • Spider Robot - Training level boss
  • Vampire - Bat-like vampire, can go invisible, heal and return to the fight

Lore

  • Lore cubes have been added, they don't add any benefit to the game, instead are for those interested in the game's lore
  • Can be found on each level, hidden

Ammo Type

  • Acid, Fire, Ice, Holy, Unholy & Silver
  • Each enemy & boss is weak, strong, or absorbs a specific ammo type
  • Each ammo produces special effects (for example - fire ammo causes little fire particle effects when hits the enemy)

Control Center

  • Change ammo type, buy/equip gear and start analyzing clues

UI Updates

  • New UI, simplified
  • Data log
  • Enemy/boss data - You can find enemies/bosses' weaknesses and strengths
  • Can see relics, runes, and clues found
  • Shows the boss once clues analyzed

Player Death System

  • You can die three times, and on the fourth, you will be spawned in the holding bay under the command center.
  • There are cameras for you to view while you wait for your teammates to find and kill a wraith to regain your soul
  • If everyone dies 4 times before finding and killing the wraith or if you are playing solo, it's game over.
  • You won't get a payout if you permanently die.
  • You lose money for each death you have and can only be revived once

Specials

  • Single Ammo/Health kits are free with a cooldown, however, only one special can be equipped at a time.
  • Traps are useful and can be bought and placed using the same special system

Equipment

  • Like specials, there are headgear, two tool slots, and your special slot.
  • Tool slots are one-use items, you can't unequip, equipping a different tool will destroy the slotted tool.
  • Completing or changing levels destroys tools, but not special amounts or unused tools

Physically based damage

  • Enemies now have location-based damage, some take more from headshots

New Enemy deaths

  • Some enemies' heads will explode if hit
  • Some will explode
  • Some will dissolve

Enemy AI

  • Enemies now have needs
  • They will seek out and look for needs based on what type of enemy they are
  • Enemies now can hear
  • They can hear and investigate gunshots, footstep sounds, and other sound-related events
  • Enemies received overall improvements in all aspects such as sight, attack ranges, etc

Runes

  • Runes are tall red crystal pillars
  • There are only 3 per level and each needs to be destroyed to remove the protective barrier around the boss summon platform

Relics

  • You need to find 7 relics that lite fires around the boss summon platform
  • All need to be lit before the boss can be summoned

Removed

  • The original clue process has been removed
  • The original boss summon code has been removed
  • Some particles have been removed to reduce lag

Bugs

  • All bugs have been found during the internal test, we expect new ones to appear as more people play with different systems
  • Bugs will be fixed as found
  • Please use the feedback tool, steam or discord to report
  • Discord - https://discord.gg/23PnY5XFJD

Notes

  • This will be the patch notes format going forward
  • Bug Fixes & small tweaks will be posted every Sunday
  • Large patches with new enemies, levels, or systems will be posted last day of each month
  • Experimental builds are available for those who would like to test the feature before full releases (Go to discord to get password)
  • This is the largest patch, some features or additions may have been missed or potentially left out to allow for game surprises
  • Trello will have been updated when this patch goes live, check it out for a look into what's coming next
  • https://trello.com/b/haYuGjyQ/unnatural-investigations
Windows English Unnatural Investigations Content Depot 1596361
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