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Tactical Nexus update for 25 March 2023

Japanese language support Implementation and additional reports

Share · View all patches · Build 10854524 · Last edited 25 March 2023 – 08:46:03 UTC by Wendy

Patchnotes via Steam Community

Japanese language support functions have been implemented.
(However, it is only possible to input some text in Japanese, and the memo function cannot be performed in Japanese input.)
The Demo version does not yet have Japanese language support, but the problem that the Japanese language was not displayed in the Mainpackage, even though it is a Japanese game, has been resolved to some extent.

We will also write a detailed report that I could not write yesterday.

★An animation function has been added to the HP gauge.
Due to processing reasons, the HP gauge is now displayed when the HP gauge is hidden in the configurator, and is hidden when the HP gauge is displayed in the configurator.
(This phenomenon only occurs when an update is performed, so please correct it again from the config. Sorry.)

★In the process of fixing the bug, I fixed the process that seems to be related to the infinite status increase bug.
We haven't fully tested it yet, so if you have any questions, please report them on Twitter or Discord.

★The next stage update is scheduled for next week or so, at which time we will sell Chapter-7 as semi-early access.
Also, to test the new development system, Chapter7-3 and Chapter7-4 may be in the form of implementing two stages at once like this one.
(I think you will enjoy Nexusmedal more if you get each piece as much as possible, but this may speed up the work, so I am sorry, but please let us test this development system during Chapter-7)

★I was out of legacy and magic stuff, so I couldn't add legacy to Kawarawari dojo.
So there will be no append of Kawarawari dojo.

★It is now impossible to move when an enemy is at the end of a one-way floor.
This will affect the strategy of Chapter 4-4, so we will change the placement of items a bit, but the Celestial coliseum and Tactical trip premium will be fixed in a few days. Sorry about that.

★On maps where scrolling movement is possible from the edge of the map, it is now possible to use teleport orbs towards the scrolling location.

★We had planned to leave the "Reclamation Orb" out of the Solar mattock so that it would not lose its value, but after some test play, we got the feeling that it would not lose its value if it could be acquired from the middle to the end of the game. I will continue with the policy of placing it (although it contradicts with my previous statements).

Windows Tactical Adventure Content Depot 1141291
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