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Update notes via Steam Community
Optimization: Speed up the priority of moving out of the pile of buried corpses
BUG: The problem that the enemy's corpse will disappear after being moved to the barracks
BUG: The food at the horse station will never rot
Optimization: After the bed is manually bound, the connection will not be disconnected except when it is removed
BUG: On the resident job assignment panel, the number of people counts occasionally goes wrong
Optimization: trading desk, you can quickly and as much as possible to buy a certain item
Optimization: Move the loot from the bandit camp and count it into the current year's output. The drops of giant trees, beehives, giant mushrooms, and ancient tombs are also included in the output of the year
BUG: The notification on the right side of the screen does not disappear very much
Optimization: The barbarian summoned by the totem should not have a supply behavior
Optimization: corpses are not displayed in the list of shelves, carriage stops, etc., to avoid the window opening when there are too many corpses
BUG: After being attacked and fainted, the residents were rescued to the medical bed and could not wake up
BUG: After the hive was repaired, the upper limit of beekeepers was not restored in time
BUG: Residents keep warm through the wall, but actually stand in a non-warm place
Optimized: Prisoner disabled counter behavior. After the prisoner is released, the temporary invincible state ensures that he can leave the map smoothly
Reminder: If the coachman freezes during the carriage, a red prompt will be given
Optimization: When there are more than 5 notifications of the same type, the count will be displayed after folding
Optimization: After selecting extremely difficult, you can also select the extremely difficult index, up to 300% difficulty
BUG: The game exits the waiting interface, and the "Continue" button is displayed by mistake. After clicking, it will try to start the game, but an error occurs
Windows 64-bit Depot 1455911
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