Features:
- Overhauled various weapon FX
- Added navigation aid for meltdown sequence
- Added hints to help highlight various aspects of the game
Gameplay
- Reworked enemy reaction times to be more forgiving
- Rival weapon projectiles now move slower on Hazard level 1-4
- Reworked Impulse:
- Increased damage
- Lowered accuracy
- Looks cooler
- Plasma can now be fired underwater
- Adjusted Devastator anomaly
Levels
- Adjusted star map mission display:
- Rivals and meltdown objectives are now visible
- Size and difficulty now both have a bar and value display
- Increased bar resolution
- Level sizes are now more varied
- Added new room types to Dark Refinery (and restored a missing room type)
Misc
- Teleports now rotate when displayed on the map
- Reworked HUD homing target reticle
Fixes
- Fixed doors sometimes having slightly incorrect sizing
- Fixed Dark Refinery containing an excessive amount of similar pipe rooms
- Fixed beam weapons being able to impact water surfaces behind closed doors
- Fixed certain door types being created in entrances that are too small accomodate the door geometry
- Fixed a rare issue where overlapping teleports could spawn
- Fixed anomaly artifact drops not being taken into account when calculating level artifact count
- Fixed view damage indicators sometimes being aligned incorrectly when damage source is above or below the player
- Fixed enemy mines sometimes spawning too close to players
Changed files in this update