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Desecrators update for 25 March 2023

Desecrators 0.8.3 - Evolution

Share · View all patches · Build 10852748 · Last edited 24 June 2023 – 16:41:41 UTC by Wendy

Patchnotes via Steam Community


Features:

  • Overhauled various weapon FX
  • Added navigation aid for meltdown sequence
  • Added hints to help highlight various aspects of the game

Gameplay

  • Reworked enemy reaction times to be more forgiving
  • Rival weapon projectiles now move slower on Hazard level 1-4
  • Reworked Impulse:
  • Increased damage
  • Lowered accuracy
  • Looks cooler
  • Plasma can now be fired underwater
  • Adjusted Devastator anomaly

Levels

  • Adjusted star map mission display:
  • Rivals and meltdown objectives are now visible
  • Size and difficulty now both have a bar and value display
  • Increased bar resolution
  • Level sizes are now more varied
  • Added new room types to Dark Refinery (and restored a missing room type)

Misc

  • Teleports now rotate when displayed on the map
  • Reworked HUD homing target reticle

Fixes

  • Fixed doors sometimes having slightly incorrect sizing
  • Fixed Dark Refinery containing an excessive amount of similar pipe rooms
  • Fixed beam weapons being able to impact water surfaces behind closed doors
  • Fixed certain door types being created in entrances that are too small accomodate the door geometry
  • Fixed a rare issue where overlapping teleports could spawn
  • Fixed anomaly artifact drops not being taken into account when calculating level artifact count
  • Fixed view damage indicators sometimes being aligned incorrectly when damage source is above or below the player
  • Fixed enemy mines sometimes spawning too close to players

Desecrators Content Depot 1311571
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