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Update notes via Steam Community

Features:
  • Overhauled various weapon FX
  • Added navigation aid for meltdown sequence
  • Added hints to help highlight various aspects of the game


Gameplay
  • Reworked enemy reaction times to be more forgiving
  • Rival weapon projectiles now move slower on Hazard level 1-4
  • Reworked Impulse:
    - Increased damage
    - Lowered accuracy
    - Looks cooler
  • Plasma can now be fired underwater
  • Adjusted Devastator anomaly

Levels
  • Adjusted star map mission display:
    - Rivals and meltdown objectives are now visible
    - Size and difficulty now both have a bar and value display
    - Increased bar resolution
  • Level sizes are now more varied
  • Added new room types to Dark Refinery (and restored a missing room type)

Misc
  • Teleports now rotate when displayed on the map
  • Reworked HUD homing target reticle

Fixes
  • Fixed doors sometimes having slightly incorrect sizing
  • Fixed Dark Refinery containing an excessive amount of similar pipe rooms
  • Fixed beam weapons being able to impact water surfaces behind closed doors
  • Fixed certain door types being created in entrances that are too small accomodate the door geometry
  • Fixed a rare issue where overlapping teleports could spawn
  • Fixed anomaly artifact drops not being taken into account when calculating level artifact count
  • Fixed view damage indicators sometimes being aligned incorrectly when damage source is above or below the player
  • Fixed enemy mines sometimes spawning too close to players

Desecrators Content Depot 1311571
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