Hello Everyone, Version 0.8.1STM is live!
--Gamemodes--
NEW - KOTH! King of the Hill is our first new mode, players must stand on an objective marker to earn points for their team, the more teammates on the objective the more points earned! But watch out, the objective can move around and change locations!
NEW - SND! Search and Destroy is our second new mode, 2 teams face off in a critical situation for the survivor population of PEPs vast world as the Military Team attempts to plant and detonate a bomb in specific locations, the Survivors goal is to kill all the military or defuse the bomb to save their home!
Fixed - Explosive zombies using emerge points in horde. (was unfair as they could explode while emerging)
Changed - Horde Starting secondary to 1911 was PMM
--Maps--
NEW - Train Yard! Train Yard is our new map, set in an industrial Train Yard designed with plenty of height vantage points and small amounts of cover making it a medium range snipers dream! but watch out for all of the zombies workers.
Added - All Melee Weapons to Practice Range.
Fixed - weird collision in refinery.
Fixed - Practice range TVs having burger menus on them.
Fixed - Minor Collision issues on Trainyard, and warehouse.
Fixed - Players being able to get where they shouldn't in warehouse, Train yard, and witch's bayou.
Fixed - Minor occlusion errors in Refinery, warehouse, and practice range.
Fixed - world looking weird due to weather settings change.
Fixed - Some objects in city using wrong material.
--AI--
NEW - Alligators! Alligators have infested the Plantation Bayou, be on the lookout for these slow-moving hard-hitting creatures while playing on the Plantation map in horde mode!
--Weapons--
NEW - MPX! The MPX is a new 9MM SMG with a high firerate and moderate damage found in loadout drops, Item Caches, and the Mystery Wagon.
NEW - Crowbar! The Crowbar is our new melee weapon, with a moderate swing speed and a two-hit kill, look for these in loadout drops, Item Caches, and the Mystery Wagon.
Fixed - Muzzle position on all guns
Fixed - RPG using wrong sound.
Fixed - RPG and homing rocket sounds not being tied to sound settings.
Changed - 1911 Material to look better
Changed - S12 firerate to 550 was 800.
Changed - S12 ADS firerate to 500 was 750
Changed - AK movement error to 4 was 3
Changed - AR movement error to 3.75 was 2.75
Changed - spaz movement error to 1.35 was 1.15
Changed - deagle movement error to 1.85 was 2
Changed -spaz movement error to 1.5 was 1.45
Changed - HAR movement error to 3.25 was 2.75
Changed - badger movement error to 2 was 2.75
Changed - ak74u movement error to 2.5 was 3
Changed - dragon movement error to 6 was 4
--General--
Added - Reload rebinding.
Fixed - Throwing knife bouncing off of enemies
Fixed - Issue that caused penetrate effect to be used when it didn't penetrate.
Changed - Player kills are now worth $500 was $250
As always we hope you all enjoy and if the update isn't available restart steam!
Changed files in this update