Update 3.1a
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General/Server
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Upon releasing after dying, player's equipment has a 35% chance to be destroyed. All consumables/inventory items are still 100%. Repair cost has been reduced to 50% of the item's value per durability. This change was voted on by the community and we will test out to see how it is.
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Monsters now run a behaviour pattern reflective of their type. (Only some monsters are affected today, over the course of the weekend, all monsters will receive a complete overhaul of their abilities, stats, damage and behaviour.
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Player actions and fellow monster actions will dictate how specific monsters will react or behave.
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Players can now be staggered by monsters. If a player is staggered, nearby monsters will seek the opportunity to burst the player.
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Players casting spells, especially heals, may cause specific monster types to target that player. Regardless of current tank threat.
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Conditions like health, nearby player/monster count, stats, actions, and movements may all change the monster behavior.|
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Clients will now sync monster positions better. Needs testing to see if invisible monsters are still a thing.
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GDOC debug mode now turned off. You can no longer disable GDOC (Why would you, it gives u better performance)
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Improved visual post processing clarity across the board.
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Weather
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It may occassionally rain in some zones.
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Ground gets kinda wet if it does.
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It may awkardly rain in Testertown but not TestRegion2, vice versa.
* Items
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Medium Armor weight, reduced.
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Heavy Armor slight weight reduction.
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All equipment now have 35% death chance instead of 100%.
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Zone Changes
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Tier 1 Resource nodes will only spawn 80 to 90% of time. Meaning there can only be 9 out of 10 nodes up at once. This is to increase randomness.
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Tier 2 Resource nodes will only spawn 70 to 80% of the time. Meaning there can only be 8 out of 10 nodes up at once. This is to increase randomness.
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New - Dense Nodes
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Dense Nodes can be harvested up to 12 times.
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Have slightly higher drop chances.
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Exist in only areas guarded by powerful elites.
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More resource nodes added to TestRegion2.
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More resource nodes added to Grand Heart Plains
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Added some zone names, will add more in 3.2
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TesterTown has received a face lift.
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Magical runes added in some hidden areas. (See if you can find them! 5 Guild Trophies to the first to post a picture of it in the general chat)
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Increased vegetation and post processing in some areas.
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A new cave has been added to Grand Heart Plains.
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Lord Botan and his men have arrived on the Grand Heart Plains.
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User Interface
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Added a toggle UI button at the bottom right corner of the screen.
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White box now properly replaced by a default image or your class image (May be buggy for some classes)
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Only new characters will have their class icon for now.
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Action Bar Redo
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Target frame redo, you can now drag it.
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Party frame redo, you can now drag it.
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Party members should properly display their buffs now.
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Fixed Character Window hiding the clone character model when equipping a cape.
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Disabled some UI elements.
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Chatbox refined and moveable now.
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Minimap disabled
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Added a compass at the top of the screen
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Items
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Tier 3 Yew and Tier 3 coal now available.
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New Item - Adventurer's Backpack, purchasable from the Adventurer's Association but requires Iron Rank to use. Grants 500 carry weight.
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New Item - Gatherer's Backpack, purchasable from the Adventuerer's Association but requires Iron Rank to use. Grants 800 carry weight but adds 2 seconds to swing timers.
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New Item - Linen Pouch sold from Adventurer's Association.
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Linen Cloaks are now sold from the Adventurer's Association.
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Bugfixes
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1 HP / 1Mana bug should be fixed.
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Well Water now working (Finally)
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Fixed "It's All Ogre Now" to properly require only 1 Ogre Boss Kill
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Fixed Quest Text
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Fixed some mismatch item descriptions.
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Fixed revive to properly target a dead player.
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Fixed collision issues in certain areas.
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Fixed doors to now be instant when changing areas.
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Fixed lighting issues regarding Crest Ocean URP.
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Fixed animation getting stuck when jumping with a staff during combat.
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Fixed deathloop animation for in some rare cases.
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Fixed Old Man to properly reward a his quest regarding a hidden satchel item.
Changed files in this update