Update 3.1a
* General/Server
* Upon releasing after dying, player's equipment has a 35% chance to be destroyed. All consumables/inventory items are still 100%. Repair cost has been reduced to 50% of the item's value per durability. This change was voted on by the community and we will test out to see how it is.
* Monsters now run a behaviour pattern reflective of their type. (Only some monsters are affected today, over the course of the weekend, all monsters will receive a complete overhaul of their abilities, stats, damage and behaviour.
* Player actions and fellow monster actions will dictate how specific monsters will react or behave.
* Players can now be staggered by monsters. If a player is staggered, nearby monsters will seek the opportunity to burst the player.
* Players casting spells, especially heals, may cause specific monster types to target that player. Regardless of current tank threat.
* Conditions like health, nearby player/monster count, stats, actions, and movements may all change the monster behavior.|
* Clients will now sync monster positions better. Needs testing to see if invisible monsters are still a thing.
* GDOC debug mode now turned off. You can no longer disable GDOC (Why would you, it gives u better performance)
* Improved visual post processing clarity across the board.
* Weather
* It may occassionally rain in some zones.
* Ground gets kinda wet if it does.
* It may awkardly rain in Testertown but not TestRegion2, vice versa.
* Items
* Medium Armor weight, reduced.
* Heavy Armor slight weight reduction.
* All equipment now have 35% death chance instead of 100%.
* Zone Changes
* Tier 1 Resource nodes will only spawn 80 to 90% of time. Meaning there can only be 9 out of 10 nodes up at once. This is to increase randomness.
* Tier 2 Resource nodes will only spawn 70 to 80% of the time. Meaning there can only be 8 out of 10 nodes up at once. This is to increase randomness.
* New - Dense Nodes
* Dense Nodes can be harvested up to 12 times.
* Have slightly higher drop chances.
* Exist in only areas guarded by powerful elites.
* More resource nodes added to TestRegion2.
* More resource nodes added to Grand Heart Plains
* Added some zone names, will add more in 3.2
* TesterTown has received a face lift.
* Magical runes added in some hidden areas. (See if you can find them! 5 Guild Trophies to the first to post a picture of it in the general chat)
* Increased vegetation and post processing in some areas.
* A new cave has been added to Grand Heart Plains.
* Lord Botan and his men have arrived on the Grand Heart Plains.
* User Interface
* Added a toggle UI button at the bottom right corner of the screen.
* White box now properly replaced by a default image or your class image (May be buggy for some classes)
* Only new characters will have their class icon for now.
* Action Bar Redo
* Target frame redo, you can now drag it.
* Party frame redo, you can now drag it.
* Party members should properly display their buffs now.
* Fixed Character Window hiding the clone character model when equipping a cape.
* Disabled some UI elements.
* Chatbox refined and moveable now.
* Minimap disabled
* Added a compass at the top of the screen
* Items
* Tier 3 Yew and Tier 3 coal now available.
* New Item - Adventurer's Backpack, purchasable from the Adventurer's Association but requires Iron Rank to use. Grants 500 carry weight.
* New Item - Gatherer's Backpack, purchasable from the Adventuerer's Association but requires Iron Rank to use. Grants 800 carry weight but adds 2 seconds to swing timers.
* New Item - Linen Pouch sold from Adventurer's Association.
* Linen Cloaks are now sold from the Adventurer's Association.
* Bugfixes
* 1 HP / 1Mana bug should be fixed.
* Well Water now working (Finally)
* Fixed "It's All Ogre Now" to properly require only 1 Ogre Boss Kill
* Fixed Quest Text
* Fixed some mismatch item descriptions.
* Fixed revive to properly target a dead player.
* Fixed collision issues in certain areas.
* Fixed doors to now be instant when changing areas.
* Fixed lighting issues regarding Crest Ocean URP.
* Fixed animation getting stuck when jumping with a staff during combat.
* Fixed deathloop animation for in some rare cases.
* Fixed Old Man to properly reward a his quest regarding a hidden satchel item.
Patch 3.1a - UI Redo, bug fixes, AI logic
Update notes via Steam Community
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