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Bunny Eureka update for 24 March 2023

Refactored code, update night scenes, and some UI

Share · View all patches · Build 10851475 · Last edited 24 March 2023 – 21:09:16 UTC by Wendy

Patchnotes via Steam Community

Thank you for your sincere message.
I was also a bit surprised to see that people are actually paying attention to the updates.
I often wait a long time for a new message and sometimes worry that I'm just talking to the air.

Getting feedback is a pleasant surprise, especially when someone points out specific issues in the game. It shows that someone is actually playing it!
I'm so happy about that! My first reaction was to climb onto the roof and shout, "Someone is playing my game!"
But... I have to fix the bugs and continue writing code first.

Game design is fun, but the implementation process is painful and time-consuming.
I design happily, but then I have a furrowed brow when it comes to implementation.

For this update, I updated some UI and added night lighting to some of the buildings.
I also refactored part of the code.
This was a painful and time-consuming process, but it was worth it.

I don't know if you guys play Jenga or not.
As a novice game designer (like me), I often just write functions directly, like making the bunny run, sleep, eat, and so on. Gradually, the unstable blocks pile up higher and higher.
Players may not realize it, but I know that the project is about to collapse.

So I have to stop and spend a lot of time refactoring the code. Although players can't see the difference, they can see the new features that have been added.

Finally, the refactoring is done. I played it myself and didn't encounter any bugs.
This was a big change, so there may be some overlooked bugs that I didn't find during testing. Please leave a message and let me know.

Thank you.

Windows English Depot 2121911
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