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Hello Agents! We are thrilled to announce this week's update, featuring a range of new and exciting features that will enhance your gameplay experience.


New Agent: Maze

Maze is the latest addition to the team of agents, and he brings with him a unique set of skills and abilities that make him a valuable asset in the fight against the Xenos. With his specialized training in the use of the Ion Barrier, he has proven to be an exceptional agent, able to protect even the most vulnerable targets with ease.



Elite Mode

A new mode in which you'll fight a powerful variant of each enemy type.

New Skills to unlock

We've worked on a bunch of skills that can be unlocked at the research facility to further aid you in your missions.

Mending Skill & Module:
Increases the health regeneration over time.

Medic
This skill raises the base drop chance of health packs, making it easier for you to keep their agents alive and in the fight

Luck
Players will now have an additional opportunity to improve their draft strategy by enabling a chance for an extra draft option. This will give players more flexibility and increase the potential for strong build.

Gravity
Reduces the movement speed of enemies, making it easier for players to evade.

Weakpoint
Gives the chance to instantly eliminate small enemies on the first attack.

Reboot
Enables to revive at 50% health once.

Redraft
This new feature allows you to reroll your gear draft options once, giving you a second chance to choose the equipment that best suits your playstyle and strategy.



Changelog


Additions
*    Added agent Maze
*    Added 6 new Skills to be unlocked from Research Facility
*    Added SFX for enemies when dying
*    Added new achievements
*    Added Mending skill & module for HP regeneration
*    Added Elite mode: a new challenge where enemies start out in their stronger variants
*    Added new assignments category: Skills
*    Added new cursor icon
*    New icons for urgency missions

Changes
*    Adjusted HP multiplier of bosses in urgency missions
*    Healing is now displayed with floating numbers similar to taking damage
*    Changed how enemies drop experience - should now scale with difficulty properly
*    World map in mission selection now has drag mouse icon
*    Slight UI adjustments to workshop

 
Bugfixes
*    Fixed urgency with melee division, spawning too many Rhino enemies
*    Fixed enemy waves for some levels, using the wrong multiplier
*    Fixed some issues with displaying (and tracking) damage
*    Fixed level UI initially displaying the wrong level
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