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VTOL VR update for 24 March 2023

VTOL VR Update v1.6.0

Share · View all patches · Build 10850579 · Last edited 24 March 2023 – 19:09:06 UTC by Wendy

Patchnotes via Steam Community

This update brings custom liveries, the T-55 trainer jet DLC, and various fixes/improvements.

The T-55 is a two seat, single engine, supersonic jet trainer aircraft.
Learn more here: https://store.steampowered.com/app/2141700/VTOL_VR_T55_Tyro__Trainer_Jet/

Custom liveries can be selected in the vehicle configurator in both single and multiplayer (if the multiplayer lobby allows it). Liveries can also be assigned in the mission editor so teams/groups can have uniform appearance. If you don't want to see other players' liveries, that's fine! They can be disabled so you only see default or mission-assigned liveries.

Here's the full list of changes:

General

  • Added T-55 DLC
  • Removed magical gun director target acquisition
  • Added HUD gun funnel for air to air targeting without sensors
  • Load resources asynchronously at startup and show progress (previously resources loaded synchronously on first frame and appeared nonresponsive)
  • Fixed: if guided bomb is empty, an unintended target reticle appears in an arbitrary location
  • Changed MFD page to return to base page when opening a page that was closed in a subpage
  • Changed HUD to show indicated airspeed
  • Fixed: ARAD HUD target selector box appeared incorrectly when target locked and HUD mode was not enabled
  • Fixed: missile couldn't be fired when reloaded via infinite ammo until all missiles were reloaded

Multiplayer

  • Added ping compensation to multicrew vehicle position sync
  • Fixed: countermeasure on/off sync for multicrew vehicles from non-passengers
  • Fixed: error caused by changing a 2 slot MP spawn to a single seat vehicle
  • Fixed: TGP slewing didn't sync when slewing after locking sky direction
  • Added missiles to the briefing room map
  • Fixed: Multicrew non-vehicle-owner doesn't get countermeasure low/empty warnings
  • Fixed CBU-97 error for remote player
  • Fixed potential hang when multicrew vehicle has low tech IR missile (AIM-9E or AIM-92)
  • Fixed: multiplayer lobby mission browser issue when multiple workshop campaigns have the same campaignID
  • Added "Landed At" conditional for multiplayer spawn
  • Synced model damage state
  • Fixed: sent GPS targets would not be received by player if they had not opened GPS page once yet
  • Fixed: Multicrew vehicle owner remained invisible after returning from rearming point
  • Added logging for various network routine crashes
  • More strict vertical position syncing when landed (to fix syncing into the ground on landing)
  • Added option to not display steam profile picture on tail
  • Fixed: client routine crash caused by forced/randomized alt spawns in synchronized groups
  • Fixed: slot selection gets cleared when selecting at the same time a player joins the lobby
  • Added T-55 spawns to base freeflight mission
  • Fixed: rocket incorrect position when fired by other players

Mission Editor

  • Fixed: Failed to parse certain float values in certain Windows regions
  • Fixed: Unit List "Num Near Waypoint" conditional included unspawned units
  • Fixed: Various "Near Waypoint" or "Any Near Waypoint" conditions could return true if the waypoint was a dead or unspawned unit
  • Fixed: conditional distance checks to MPSpawn would measure to spawn point instead of player position
  • Changed Air Group "Num Airborne" to not count unspawned units
  • Added Air Group "Num Landed" to count spawned, alive, and landed units (inverse of num airborne may contain dead or unspawned units)
  • Fixed: "Not Landed" conditionals triggered immediately for landed multiplayer spawns
  • Fixed: "Num Alive" and "All Alive" conditional didn't work for unit groups with multiplayer spawns
  • Fixed: Only host could trigger "unit detected" conditions in multiplayer
  • Added "Randomize Alt Spawn" event action for AI units to be called before respawning
  • Added "Randomize Alt Spawn" event action for unit groups
  • Added event action to set formation distance for AI aircraft formation leader
  • Added "Is side of path" conditional to check if a unit is north/east/south/west of a path
  • Added Edit->Settings menu with UI scale option
  • Added "Is X of Path Region" unit conditional (inside/outside)
  • Added "All Live Players Near Waypoint" unit group conditional
  • Added "All Present Players Alive" unit group conditional
  • Added "Destroy Units" system units action
  • Fixed: "System->Units->Destroy Units" would destroy the parent unit if a sub-unit was selected

Map Editor

  • Added Edit->Settings menu with UI scale option

Steam Workshop

  • Fixed: item visibility did not persist when an item is updated
  • Added name/description/visibility options when uploading workshop item

Units

  • Added T-55 AI
  • Fixed: AI pilots didn't slow to an appropriate speed on gun strafe
  • Tweaked AI pilot behavior in dogfights
  • Fixed: Missiles did not detonate on MAD-4 radar mast
  • Fixed: Incorrect nav map icon for SAAW
  • Fixed: Bunkers still illuminated in TGP after being destroyed
  • Fixed: cylindrical tent unit faded from nav map and TSD
  • Fixed issue in AI Pilot take off sometimes causing sharp turn during takeoff

Liveries

  • Added player vehicle livery features:
  • Create liveries locally which can be used in SP
  • Upload liveries to workshop which can be used in SP and MP
  • Assign built-in or workshop livery to an MP Spawn
  • Choose a livery in loadout config
  • Added option to allow player-chosen custom liveries in multiplayer lobby
  • Added Liveries browser to main menu workshop browser
  • Added vehicle fbx files (in local game files) for painting liveries
  • Added some basic liveries

AH-94

  • Fixed potential performance issue when AH-94 is flying behind a carrier (searching for arrestor hook every frame)

Equipment

  • Changed "PGM-27" to "AGM-27"
  • Improved AGM-27 steering and aero
Windows VTOL VR Content Depot 667971
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