ADDED:
- Manchukuo (Country + units).
- Manchukuo to Pacific 1941 map.
- Fade to season change transition. Looks better.
- Added 203mm gun for Finland.
- Added Canon de 194 GPF to France.
- Light infantry to Mongolia.
- Light infantry 43 to Canada.
- New setting: Show unit number on counter (Thanks @CarbonDevice for the idea).
CHANGES:
- Small adjustment to OOB of Finnish-Soviet border on Europe 39 map.
- Changed buildings units icon type to building icon (instead of tank icon for bunkers for example).
- No more fuel loss due to bad weather for units being on a victory point. They will still lose their movement point.
- AI ships will no longer try to move across the Earth anymore. I have set a maximum of 100 tiles to reach their goal. If the number of tiles to reach their goal is higher than 100 tiles, then they will abandon their goal and stay where they are. This will prevent the soviet ships moving from murmansk to attack GB for example or stuff like that. Or the Soviet Navy moving from the black see to Europe…
- Finnish Heavy infantry graphics.
- Japanese Type 96 15cm artillery graphics.
- Japanese Type 88 75mm AA graphics.
- Defensive unit shield graphics (map editor only).
- Added bunker NATO counter.
- Order of battle research not case sensitive anymore.
- Operation Barbarossa South balance changes.
- Changed Churchill Mk. II, Churchill Mk. VI, Churchill Mk. VII, Churchill Mk. VIII, graphics.
- When the app loses focus, the weather and music sounds will now be stopped and resumed when the application gains focus again.
- Added Manchukuo to Battle of Khalkin Gol campaign scenario.
- Graphics of Canadian heavy infantry.
- Graphics of Finnish light infantry and Engineers.
- British heavy infantry graphics.
- British engineers graphics.
- British 2pdr graphics.
- Graphics of Australia Light infantry and engineers.
- For modern wars mods purposes, I am now adding all neighbours to the launch site if the unit is of type Plane. This allows modern planes to launch missiles.
- Units with a max purchase limit will be available again once destroyed/killed.
- You can now have the AI to play first in real time multiplayer.
FIXES:
- Finnish coastal defence ship cost 0 manpower.
- Units in landing crafts could overrun ground units.
- Torpedo equipped planes made a torpedo sound against ground units when attacking.
- No more AI war declarations because of ships.
- Chuikov was a Soviet Union ground hero.
- Jungle villages could spawn all types of units (except planes).
- Ships could move across other ships in the FOW and overlap (if they were not at war).
- Visibility / FOW bug when right clicking over an enemy unit while deploying own units.
- AI fighters was escorting friendly barrage balloons.
- Issue with renaming a unit, font size and some more weird behaviours.
- AI planes while starting above a potential target would not attack it and simply move away.
- Showing selected unit in OOB.
- Convert save to map small issue with alliances and wars not being properly reset.
- BIG BIG BIG issue with AI and ... right clicking ... :)
- Modified base units and tiles stats were not kept after playing a scenario and going back to the main menu.
- End of scenario stats charts were not generated if you had twice the same country in a scenario (two germany's for example).
- AI planes were attacking targets right beneath them without checking if they would die by retaliation fire or supportive fire (only when they started their turn above a target).
- Jungle tiles turning black when snow starts falling.
- Using the 'remove all units' button in the editor didn't take into account units with a max purchase number.
- Real time multiplayer is now limited to 20 players max. You can host a map with more than 20 players, but the rest will be AI controlled.
Changed files in this update