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Forsake update for 24 March 2023

V0.9.8 - Improvements, new features and fixes

Share · View all patches · Build 10850365 · Last edited 24 March 2023 – 18:09:26 UTC by Wendy

Patchnotes via Steam Community

ENTITIES

  • Crazy doctor status changed (now causes blurred vision to players)
  • When all relics are placed, entities now lose weapon, become weak, follow the nearest player and can't attack anymore
  • Fixed an issue with being hit while entity was stunned
  • Entities are now slower and lost detection faster when there’s only one player
  • Entities now continue to detect if the player is “very” near
  • Entities now correctly set doors not collisionable when opened (like players)
  • Entities can now open two doors in a row (if very close)
  • Max count traps for Evil Doll:7 instead of 10
  • Fixed pathfinding issues in the school kitchen
  • Deleted all useless “physics” objects in all entities to avoid collision issues
  • Fixed waypoints choice for spawning enemy (avoid waypoints near players and fix spawn when forced spawn after taking a relic)

UI

  • Rooms texts become gray when all objects (without equipments) are picked up (with notebooks, if they are not seen yet or not used to unlocked)
  • Corrected all translations for English, French, German, Spanish, Portuguese, Italian, Russian, Chinese and Japanese
  • Main menu now have a cursor for gamepad, moveable with the left stick and settings/dropdown are browsable with the D-pad
  • Fixed some special binding keys display
  • Binding: left click is now not allowed for the pause action (to avoid back and submit to have the same input)
  • Deleted examine, lean left and lean right keys from the binding keys settings
  • Fixed Cruel Doll always visible in main menu
  • Fixed map (and objectives) button visible in nightmare mode
  • Current region is now displayed below host or joined text
  • Now correctly reload game even if you changed region from Europe, to apply correctly the new region
  • Lobbies are not reachable or visible in the rooms panel if you don’t have the same version
  • Players can now click on pause menu even if the text of quit zone trigger is displayed
  • Crosshair is now enabled by default in the settings (you can still change it)
  • Disabled hints in nightmare difficulty
  • Fixed notebook name and padlock for “Electroshock Room” in Hospital
  • Fixed level display of other players in the main menu ("-1")
  • Added a notification badge on equipment button and skill tree button in main menu which show how many equipment are buyable and how many skill points are unused
  • Tweaked some UI

IMPROVEMENTS / CHANGES

  • New cinematic when all players are dead, with informations displayed (like time being alive)
  • Even if players are dead, they now gain experience from objectives they have completed
  • Players can now loop knocked out cameras
  • Disabled sound of draggable objects collisions during the intro
  • Equipments now stay in hand when entering a hide place
  • Projectiles don’t collide with players anymore
  • New input for lean with Alt by default (maintain) which works with horizontal movement inputs
  • Players can't use their equipments if they are dragging an object anymore
  • Water in Wood Camp now slows down the players instead of blocking them
  • Optimize online requests which improve the online experience especially when players have high ping
  • Added an outline on the vent in Parking tutorial level
  • Disabled achievements on Parking tutorial level
  • Auto-refill lightstick skill is now every 120 seconds instead of 60
  • Players can't be knocked out anymore when catch in a bear trap but it lures the entity instead
  • New hideable teacher table

FIXES

  • Fixed change difficulty for new player on the main menu (to avoid differents difficulties between players)
  • Fixed some actions to continuously get input like the change cam with controller when dead
  • Fixed doors closing right after opening when players were running into them
  • Doors now correctly set not collisionable when unlocked and opened
  • Fixed skin to not be displayed when not yet changed for new players (server side)
  • Added outline to keypad
  • Reworked the security to prevent the host to have the same entity in two games in a row even if the game is reloaded
  • Fixed some hitboxes
  • Fixed some spawners
  • Tweaked some Level Design
  • Tweaked some 2D maps
  • Tweaked some waypoints for entities
Forsake Content Depot 1785121
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