ENTITIES
- Crazy doctor status changed (now causes blurred vision to players)
- When all relics are placed, entities now lose weapon, become weak, follow the nearest player and can't attack anymore
- Fixed an issue with being hit while entity was stunned
- Entities are now slower and lost detection faster when there’s only one player
- Entities now continue to detect if the player is “very” near
- Entities now correctly set doors not collisionable when opened (like players)
- Entities can now open two doors in a row (if very close)
- Max count traps for Evil Doll:7 instead of 10
- Fixed pathfinding issues in the school kitchen
- Deleted all useless “physics” objects in all entities to avoid collision issues
- Fixed waypoints choice for spawning enemy (avoid waypoints near players and fix spawn when forced spawn after taking a relic)
UI
- Rooms texts become gray when all objects (without equipments) are picked up (with notebooks, if they are not seen yet or not used to unlocked)
- Corrected all translations for English, French, German, Spanish, Portuguese, Italian, Russian, Chinese and Japanese
- Main menu now have a cursor for gamepad, moveable with the left stick and settings/dropdown are browsable with the D-pad
- Fixed some special binding keys display
- Binding: left click is now not allowed for the pause action (to avoid back and submit to have the same input)
- Deleted examine, lean left and lean right keys from the binding keys settings
- Fixed Cruel Doll always visible in main menu
- Fixed map (and objectives) button visible in nightmare mode
- Current region is now displayed below host or joined text
- Now correctly reload game even if you changed region from Europe, to apply correctly the new region
- Lobbies are not reachable or visible in the rooms panel if you don’t have the same version
- Players can now click on pause menu even if the text of quit zone trigger is displayed
- Crosshair is now enabled by default in the settings (you can still change it)
- Disabled hints in nightmare difficulty
- Fixed notebook name and padlock for “Electroshock Room” in Hospital
- Fixed level display of other players in the main menu ("-1")
- Added a notification badge on equipment button and skill tree button in main menu which show how many equipment are buyable and how many skill points are unused
- Tweaked some UI
IMPROVEMENTS / CHANGES
- New cinematic when all players are dead, with informations displayed (like time being alive)
- Even if players are dead, they now gain experience from objectives they have completed
- Players can now loop knocked out cameras
- Disabled sound of draggable objects collisions during the intro
- Equipments now stay in hand when entering a hide place
- Projectiles don’t collide with players anymore
- New input for lean with Alt by default (maintain) which works with horizontal movement inputs
- Players can't use their equipments if they are dragging an object anymore
- Water in Wood Camp now slows down the players instead of blocking them
- Optimize online requests which improve the online experience especially when players have high ping
- Added an outline on the vent in Parking tutorial level
- Disabled achievements on Parking tutorial level
- Auto-refill lightstick skill is now every 120 seconds instead of 60
- Players can't be knocked out anymore when catch in a bear trap but it lures the entity instead
- New hideable teacher table
FIXES
- Fixed change difficulty for new player on the main menu (to avoid differents difficulties between players)
- Fixed some actions to continuously get input like the change cam with controller when dead
- Fixed doors closing right after opening when players were running into them
- Doors now correctly set not collisionable when unlocked and opened
- Fixed skin to not be displayed when not yet changed for new players (server side)
- Added outline to keypad
- Reworked the security to prevent the host to have the same entity in two games in a row even if the game is reloaded
- Fixed some hitboxes
- Fixed some spawners
- Tweaked some Level Design
- Tweaked some 2D maps
- Tweaked some waypoints for entities
Changed files in this update