Dear adventurers of the Wilderness,
With this update, we are closer than ever to the release of the Early Access !
New Features
THE FINAL ZONE : Resurgence
- New monsters
- New items and weapons
- A new zone to explore
- New combats
Steam Achievements :
- Some skills now require unlocking an achievement to become available.
The Codex :
- Displays all the skills of the game, and of your current party.
New gameplay feature :
- Combat maps can now contain traps at the beginning of the fight. Characters can also hide in bushes to avoid being targeted from afar.
Improvements
UX/UI upgrades :
- Improve skill bar layout in combat
- Improve combat log readability
- Improve Shade countdown in Exploration
- Improve event window, barks, and village sanctuary
- Improve combat loot phase
Gameplay :
- When multiple monsters of the same type are killed in combat, dropped items are limited to one per monster type.
- Balance all narrative bonuses
- Improve enemy and ally AI.
- Some stats have been renamed. For example, Physical Damage Bonus is now called Strength.
- Spirit gameplay feature is now explained during the tutorial
Fixes :
- Blocking bugs (crashes and soft-locks) have been fixed
- Visual bugs have been fixed
- The Wild Wits Team
Changed files in this update