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Update notes via Steam Community


Dear adventurers of the Wilderness,

With this update, we are closer than ever to the release of the Early Access !


New Features

THE FINAL ZONE : Resurgence

  • New monsters
  • New items and weapons
  • A new zone to explore
  • New combats

Steam Achievements :

  • Some skills now require unlocking an achievement to become available.

The Codex :

  • Displays all the skills of the game, and of your current party.

New gameplay feature :

  • Combat maps can now contain traps at the beginning of the fight. Characters can also hide in bushes to avoid being targeted from afar.


Improvements

UX/UI upgrades :

  • Improve skill bar layout in combat
  • Improve combat log readability
  • Improve Shade countdown in Exploration
  • Improve event window, barks, and village sanctuary
  • Improve combat loot phase

Gameplay :

  • When multiple monsters of the same type are killed in combat, dropped items are limited to one per monster type.
  • Balance all narrative bonuses
  • Improve enemy and ally AI.
  • Some stats have been renamed. For example, Physical Damage Bonus is now called Strength.
  • Spirit gameplay feature is now explained during the tutorial


Fixes :

  • Blocking bugs (crashes and soft-locks) have been fixed
  • Visual bugs have been fixed


- The Wild Wits Team
Windows Depot 1786011
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