-Added a New Mini Boss for the Blood Engine Core
-Added a third rest area in the Blood Engine to alleviate intense difficulty
-Fixed a specific memory leak issue cause by a segment of logic for the Goober Gob spawners found within the Sewer Area
-Adjusted some logic for spawning hazard mechanics
-Added to the aesthetic look of the Sewer area
-Added to the aesthetic look of a few Blood Engine rooms
-Added new sprites for animated blood falls
-Added sprites and new logic for reading signs within scrolling areas (*applied within the first Sewer area and set to apply to all other scrolling areas)
Changed files in this update