This week’s patch fixes most of the bugs reported over the past two weeks.
At the same time we also keep working on a better combat system. We’ll update the beta branch on Steam with this progress as a separate patch a little later today. Check out our discord for more details and discussion about that. We always appreciate your feedback, especially if you are keen to test out the new combat design.
Bug fixes
- One directional flash pads in the Edge are generated on the correct side of the gap.
- Making sure the Forge of Destiny is not accidentally replaced with a regular sigil forge.
- Fixes a generation issue with the interior levels of Marang keeps.
- Fixes issue with missing statues in Raaf temples.
- Addressing an issue that caused the Wayfarer Intuition to trigger too often.
- Resolving an issue that allowed you to duplicate figurines.
- World difficulty settings and content options are properly sorted automatically.
- Making sure the death animation for NPCs plays correctly.
- Eliminates two possible causes for Haven to be generated in an invisible location.
Other changes
- Adds a message that informs the player when a world is generated with too many Raaf temples.
Changed files in this update